Author Topic: Size Matters  (Read 1533 times)

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Offline Starks

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How large can you make a certain type of ship? In other words, can you make a cap sized fighter and still fly it?
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Offline Black Wolf

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WTF? You need to be more specific, though if you're asking what I think your asking then size has no bearin on behaviour - it's primarily the falgs in the ships.tbl that do that. the problem with flying a capship is the subobjec number - screws up the HUD, so size actually matters not, in this case.
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Offline Galemp

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And your ship needs to be able to reach 40 meters/second to jump out.
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size limit in meters?  I don't think so.
I made a planet that measured over 12 million meters across, the mass in Modelviewer was astounding, but it was only about 1280 polys, so it worked perfectly.  I also didn't try to fly it :\
but it blew up nicely! :D

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Offline Mortex

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the problem with flying a capship is the subobjec number - screws up the HUD, so size actually matters not, in this case.


So how many turrets can you have on bomber before the game crashes?
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Offline TrashMan

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I have one with 6 turrets... Never tried more... and won't either..
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Offline Mortex

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I have one with 6 turrets... Never tried more... and won't either..


:cool: That's plenty. It would just be silly to have more. ;7
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Offline Raptor

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Originally posted by Mortex


:cool: That's plenty. It would just be silly to have more. ;7


I've got one with 8. ;7

It's a ~100m gunship though, not a bomber per se.....
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Offline Razor

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I piloted a Deimos once. ;7 All your turreted fighters are belong to me. :drevil:

 

Offline Galemp

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Yeah, but you have too many damaged subsystems on your HUD and *poof* bye bye Freespace.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...