Author Topic: Nebula draw distance  (Read 5263 times)

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Offline karajorma

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Quote
Originally posted by TrashMan
Less talk, more ation...


but what kind of ation? Punctuation? Detonation? Mastu... okay forget that one. :lol:
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well being ship type dependant is a bit of bummer really, would be be possible to code in an optional bit of code which could be referenced in a .fs2 file, without it the mission uses default settings etc..
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Offline KARMA

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Quote
Originally posted by karajorma


but what kind of ation? Punctuation? Detonation? Mastu... okay forget that one. :lol:

:lol: :lol:

 
Quote
Originally posted by Petrarch of the VBB


Now that would be cool.


ULTRA BUMP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thats the best one I've ever herad! That would so rock you could be chaced into a Nebula and then back out all in the same mission! Then just for Eye candy have a ship go boom and whatch the nebula part it's infront of disperce all over from the shocwave! We could link that to FRED to mabe as a check box like the astro feaild?
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Offline Galemp

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Bumpers.

I'd really like to see this included.
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Offline JC Denton

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Something else I've noticed in nebula missions is when the capships are just barely visible through the fog, you can clearly see the models are at LOD 2 or 3.  So, if you're gonna do the thinning nebula stuffs, bump the range at which the models switch detail levels up a bit.
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Offline karajorma

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Quote
Originally posted by JC Denton
Something else I've noticed in nebula missions is when the capships are just barely visible through the fog, you can clearly see the models are at LOD 2 or 3.  So, if you're gonna do the thinning nebula stuffs, bump the range at which the models switch detail levels up a bit.


Do it yourself. It's a simple .tbl change not an SCP thing. :p
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Offline JC Denton

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Not true from my viewpoint.  I've noticed that FS2 handles detail distances a bit differently from "normal" space when in full nebulas.
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Offline StratComm

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I have to concur; for a number of ships glowmaps are LOD0 only (no glow textures for the lower-res maps) so you can use them to judge when a ship is switching LOD in the nebula.  The Deimos sticks out in mind, it seems like those maps jump out awefully close.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline karajorma

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Well I'll state now that until someone looks in the source or performs some tests we can't be certain that the nebula handles any differently from normal space.

Detail distance:      (0, 800, 3500, 10000)

That means that the deimos will only swap to LOD0 when you're 800m away from it. You sure that the nebula is handled differently? Or is it just the case that you only notice the LODs changing in the nebula cause it's more obvious there?
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Offline StratComm

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that is easily be the case.  For some reason I was thinking that most capships don't change LOD until at least 1200 meters, but whatever; that could be the case and I just never noticed it before.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Black Wolf

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Sorry to bump an old thread like this but I was wondering, if this was to be implemented, would it be able to jump straight from zero nebula to full nebula? Or would that require a sort of asteroid field style box in FRED?
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