doh i can see what were you talking about now, btw i thought it was something happening only with "hidden" polys (the turrets below an edge, the engine inlets..) with some conditions increasing or decreasing the effect, but i realize that at that distance from the ground the distance between the building edges and the size of those building would be so minimal that it can cause those problems, expecially on an engine not build for these things...and expecially on fs2:p
and you are right, it's pure pain in the ass (i got something like this in the last three models i worked on, and i spent a lot of time trying to reduce it) and i'd like too to see some code improovments on this things, but i think(hope) it is already scheduled, but it also sound as something little difficult to be fixed.
Maybe trying some very big/simple structures properly textured to simulate those cities? if you fly so far from ground you don't need much details