Author Topic: Homing Cannon...new idea, great for Venom and others campaigns  (Read 5551 times)

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Offline Red5

  • 27
    • http://www.roughnecks.org
Homing Cannon...new idea, great for Venom and others campaigns
 In the game Starsiege, the trainer tells the pilot to always target the enemy, never shoot by guessing, although you still hit them, the cannons have an ever so slight auto aim to them scripted by a slight Homing feature.  Tech room readouts of the Avenger and others call for auto targeting and other stuff that doesnt coincide with the Reticle feature of the late 20th century.  Why not make the canons in the near future campaigns slightly homing, so they autotarget, but not much, say they change velocity up to 6 inches in real life.  they fire the same dumbfired and no player can see them home, they just feel the are autotargetted to that ship, but it still requires Much reticle action, it doesnt really help the player much but still gives the feeling of evolution in the terms of freespace weapons!
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Homing Cannon...new idea, great for Venom and others campaigns
"cough" "please copy/paste that:  http://www.geocities.com/venom250681/Descentweapons01.html?992296291550
"cough"

Sorry, I did a true one before (check the last pic   )
SCREW CANON!

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Homing Cannon...new idea, great for Venom and others campaigns
Unfortunately, it seeks, not autoaims, so it's a bit weird......
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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Homing Cannon...new idea, great for Venom and others campaigns
Whoa, that looks so cool.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Homing Cannon...new idea, great for Venom and others campaigns
 
Quote
Originally posted by Shrike:
Unfortunately, it seeks, not autoaims, so it's a bit weird......


yeah, but it has a so little turning rate, it looks about the same.
SCREW CANON!

 

Offline joek

  • Heh heh... not funny.
  • 27
    • http://www.joek.com/
Homing Cannon...new idea, great for Venom and others campaigns
How'd you...? Is that a primary or secondary doing that homing in the bottom pic?

Cause when I was playing with the weapons.tbl, I added homing to a cannon (Subach) and all it did was to still fire in a straight line, but the graphic would turn to face the enemy (which looked pretty funky since the Subach graphic is long and narrow).

But is that primary weapons not following a straight line?

Joe.

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Homing Cannon...new idea, great for Venom and others campaigns
 
Quote
Originally posted by joek:
How'd you...? Is that a primary or secondary doing that homing in the bottom pic?

Cause when I was playing with the weapons.tbl, I added homing to a cannon (Subach) and all it did was to still fire in a straight line, but the graphic would turn to face the enemy (which looked pretty funky since the Subach graphic is long and narrow).

But is that primary weapons not following a straight line?

Joe.


well, it's just a secondary, sorry to disapoint you. The whole stuff was to have a secondary look like a primary in fact (glow)
plus, I wanted to have a "Descent" feeling, so a limited ammo weapon was the way to go (if you ask people who knows about Descent, they will tell you how powerfull is the omega cannon at short range   )
SCREW CANON!

 

Offline Red5

  • 27
    • http://www.roughnecks.org
Homing Cannon...new idea, great for Venom and others campaigns
Thats really cool!
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Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Homing Cannon...new idea, great for Venom and others campaigns
Nifty.  I tried homing primaries in FS1 and it crashed.

I didn't know you could add primary glow features to a secondary weapon.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Homing Cannon...new idea, great for Venom and others campaigns
 
Quote
Originally posted by IceFire:
Nifty.  I tried homing primaries in FS1 and it crashed.

I didn't know you could add primary glow features to a secondary weapon.

you can't. It's a pof with thruster glows (haaaarg, giving my secrets out!!!!!)

SCREW CANON!

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Homing Cannon...new idea, great for Venom and others campaigns
That homing beam reminds me of something out of a console shooter. *heh* That's really kickass, Venom.  

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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Homing Cannon...new idea, great for Venom and others campaigns
Not suprising really, every console game I can think of has autoaiming!  
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Homing Cannon...new idea, great for Venom and others campaigns
 
Quote
Originally posted by mikhael:
That homing beam reminds me of something out of a console shooter. *heh* That's really kickass, Venom.  


thx, that's very old tho, an avorted project  

SCREW CANON!

 

Offline Unidan

  • 28
    • http://unidan.stickserv.net/
Homing Cannon...new idea, great for Venom and others campaigns
Why didn't you ever complete the Descent MOD???
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Homing Cannon...new idea, great for Venom and others campaigns
 
Quote
Originally posted by Unidan:
Why didn't you ever complete the Descent MOD???

lack of interest from the community.

SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
Homing Cannon...new idea, great for Venom and others campaigns
 
Quote
Originally posted by venom2506:
lack of interest from the community.

Not true.... there were plenty of people interested.

I thought it was a lack of mission designers, anyway?


 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Homing Cannon...new idea, great for Venom and others campaigns
 
Quote
Originally posted by aldo_14:
Not true.... there were plenty of people interested.

I thought it was a lack of mission designers, anyway?


really? never had much feedback.
Anyway yes, I think by that time nobody wanted to make missions for me.
SCREW CANON!

 

Offline Unidan

  • 28
    • http://unidan.stickserv.net/
Homing Cannon...new idea, great for Venom and others campaigns
Nobody gave any feedback because we were all too busy with things. Did you even have a website for it? If you started working on it again i bet lots of people would be interested! Right guys?

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I'll think of a siggie later..

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Homing Cannon...new idea, great for Venom and others campaigns
 
Quote
Originally posted by Unidan:
Nobody gave any feedback because we were all too busy with things. Did you even have a website for it? If you started working on it again i bet lots of people would be interested! Right guys?


someone (don't remember who tho) was working on a website, but it really didn't go fast.
Anyway, about the descent campaign, working on it again = no way.
I'm already working on Over the Top, remember?
SCREW CANON!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Homing Cannon...new idea, great for Venom and others campaigns
Raven was meant to have taken over the Descent Mod... I remember, I gave him the title...
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.