Author Topic: The thread of war  (Read 6976 times)

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Offline Stunaep

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besides, ships larger than fighters can't just jump out. They need to recharge their jump drives, which takes a good 7-8 minutes depending on size, and obviously they always arrive somewhat off the mark.
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Offline Grunt

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Hate is one thing I can easily live without. ;)

A few ideas about transport size:
http://www.hard-light.net/forums/index.php/topic,12121.0.html

As for intersystem travel, the FS2 idea would give room for some combat tricks that the ships of the original V missions did not use at all.
Though the Freelancer style of IS travel looks far more realistic and interesting IMO.
Just fly on !

 

Offline diamondgeezer

Quote
Originally posted by Sesquipedalian
Because it is hard to find new jump nodes, I suppose.
[/b]
Yes, but it's not like the FS series is set over a period of six months. Wars aside, you mean to tell me that in seventy-odd years of exploration the Terran and Vasudan peoples only added a couple dozen accessible stars to their map?

Quote
Well, they need to be housed somewhere.  It may as well be on board a moving ship as a stationary platform.  Then they can be redeployed throughout GTVA space as needed.

In uninhabited systems like Gamm Drac, fair enough. But for the majority of GTVA space, there's no need for carriers since fighters can scramble to anywhere within a solar system in only a few seconds. What I'm saying is that background-wise there's not all that much need for carriers. The US navy uses carriers to station fighters all over the world. but GTVA fighters with inter-system jump drives could cross GTVA space in less time than it takes an F-18 to fly around the world...

Quote
Originally posted by Stunaep
besides, ships larger than fighters can't just jump out. They need to recharge their jump drives, which takes a good 7-8 minutes depending on size, and obviously they always arrive somewhat off the mark.

What about first Raptors mission, taking out the convoy of NTF warships. You've got, what, three or four minutes to destroy each one? And since when to they 'obviously arrive off the mark'? Belesarius, Carthage and Dashor, Repulse and so. They jumped in right where they wanted to be.

 

Offline Petrarch of the VBB

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This is heading towards Star Wars Technical Commentary's level of geekiness....
:D

 

Offline diamondgeezer

Quote
Originally posted by Petrarch of the VBB
This is heading towards Star Wars Technical Commentary's level of geekiness....

The farce is strong with this one...

 

Offline Mr. Vega

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[nevermind]
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Offline CP5670

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uh, what is the point of this thread? :wtf:

Quote
Yes, but it's not like the FS series is set over a period of six months. Wars aside, you mean to tell me that in seventy-odd years of exploration the Terran and Vasudan peoples only added a couple dozen accessible stars to their map?


It would appear so, looking at the FS starmap. That map is not just restricted to the main populated systems either since things like Gamma Draconis are on there. But the systems are big places and stable jump nodes are neither large nor abundant; it would probably take some time to comb the entire system looking for them. :p

 

Offline diamondgeezer

I think you're wrong, CP. And that's the bottom line, because DG said so.

 

Offline CP5670

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But I think you're wrong. And that is the even lower than bottom line because CP said so. :D

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Quote
Originally posted by diamondgeezer
What about first Raptors mission, taking out the convoy of NTF warships. You've got, what, three or four minutes to destroy each one? And since when to they 'obviously arrive off the mark'? Belesarius, Carthage and Dashor, Repulse and so. They jumped in right where they wanted to be.


They arrive exactly on the mark cause they are jumping in from a node so they have no choice but to appear exactly where the node is :D

From the other missions that involve big ships jumping in and out it would seem that there is a few minutes recharge time for a ship and also that the bigger the ship the less accurately on target it can jump in (although transports and freighters are pretty bad at jumping in on target too)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline vyper

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May I ask - has anyone ever thought about waste disposal in fs2?

Obviously even in our favorite universe people still need to use the cludgie, so how would GTVA craft dispose of the waste? If you just ejected it openly into space it would maintain the velocity of the ship and float along side. If you forcefully ejected it using decompression then it would gain quite a velocity and could pose a threat to other space craft. ("Alpha 1 was killed by Jobbie 2") So, how would one deal with it?
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Offline Petrarch of the VBB

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They'd have some way to recycle as much of it as possible, and what was left would be dumped on the lesser planets, like those in Dubhe and such systems.

 

Offline tEAbAG

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Just dump it into subspace.  :nervous:




Oh! ****!  Thats why the shivans are after us!
If happiness is a warm gun and love is a battlefield, why should we give peace a chance?

C-130 rollin' down the strip
hits a rock and start to tip
its all right, its OK
full of soldiers anyway

I think we should go Mung his dead grandma. - anOn

 

Offline diamondgeezer

Quote
Originally posted by karajorma
They arrive exactly on the mark cause they are jumping in from a node so they have no choice but to appear exactly where the node is :D  

You're tabulating a graph my pedigree chum. Neither Belisarius, Carthage, Dashor or Repulse arrived in-game from a node. They arrived via an intra-system jump, and each arrived perfectly (I mean, a kilometer-long warship isn't going to worry about a few hundred meters offset, most of the time)

 

Offline Stunaep

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Quote
Originally posted by diamondgeezer

You're tabulating a graph my pedigree chum. Neither Belisarius, Carthage, Dashor or Repulse arrived in-game from a node. They arrived via an intra-system jump, and each arrived perfectly (I mean, a kilometer-long warship isn't going to worry about a few hundred meters offset, most of the time)


and exactly HOW do you know that. For all we know, the Repulse might have wanted to arrive 5000 meters to the Colossus' Stern. Or take the High Noon. A very easy way to explain why the Colossus engaged the Sath head-on (other than wanting to block it's path) is for it to have missed the mark. I can point out several other miscalculations:

  • The Freighters in about every escort mission, including Into The Maelstrom
  • Psamtik in "Straight, No Chaser"
  • Granted the Psamtik arrived exactly where it wanted in "Surrender Belisarius". Good luck, huh?
  • Dunkuerque. Surely the Messana could have arrived closer to 3rd fleet HQ.

I could list more.
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Offline diamondgeezer

The freighters in Malestrom arrive several clicks away from the node because otherwise the mission would be about ten seconds long. Besides, who'd want to come out of subspace at 300m/s in the middle of the asteroids? They dropped out of warp and flew through the rocks using normal engines.

Straight, No Chaser - was that the one where the Psamtik buys it? Remember that the command guy emphasises that the Psamtik arrived off-course and that nine clicks is 'way' off-course (so we know that destroyers are accurate to less than a few clicks at least). This dodgy arrival was due to the influence of the Knossos gate on the Psamtik's course through sub-space, and was not an inherant error (as the Vasudan dude explains)

Dunkuerque - I'd guess a big ship like the Orion wouldn't normally get closer to an installation than a few clicks. If it had aimed to warp in right next to the station and it had missed by a click or two, there could have been a terrible mess. I'd say the Mesana intended to give the Arcadia a wide berth.

As for the Repulse, the Big C arrived after the destroyer. So the Repulse woud not have been aiming to arrive behind the Colossus.

As for High Noon, warships in FS2 always engage each other head on. They're stupid like that, and GTVA command isn't much brighter. And remember that neither ship actually warped in to that misison, so they may well have manouvered themselves to their starting locations after arrival.

All your theory are belong to me :nod:
« Last Edit: May 30, 2003, 12:29:53 pm by 170 »

 

Offline Petrarch of the VBB

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Quote
Originally posted by Stunaep

  • Granted the Psamtik arrived exactly where it wanted in "Surrender Belisarius". Good luck, huh?
  • [/B]


But isn't it th other way round? The Psamtik is already there, and the Belisarius jumps in.

 

Offline diamondgeezer

Excellent observation, Petrarch. Stunaep mate, you quite obviously have no chance - might as well make your time :nod:

 

Offline Petrarch of the VBB

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Quote
Originally posted by diamondgeezer
Excellent observation, Petrarch.


*takes a small bow. surreptitously releases a fart at the same time*

 

Offline Stunaep

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Quote
Originally posted by diamondgeezer
The freighters in Malestrom arrive several clicks away from the node because otherwise the mission would be about ten seconds long. Besides, who'd want to come out of subspace at 300m/s in the middle of the asteroids? They dropped out of warp and flew through the rocks using normal engines.

Straight, No Chaser - was that the one where the Psamtik buys it? Remember that the command guy emphasises that the Psamtik arrived off-course and that nine clicks is 'way' off-course (so we know that destroyers are accurate to less than a few clicks at least). This dodgy arrival was due to the influence of the Knossos gate on the Psamtik's course through sub-space, and was not an inherant error (as the Vasudan dude explains)

Dunkuerque - I'd guess a big ship like the Orion wouldn't normally get closer to an installation than a few clicks. If it had aimed to warp in right next to the station and it had missed by a click or two, there could have been a terrible mess. I'd say the Mesana intended to give the Arcadia a wide berth.

As for the Repulse, the Big C arrived after the destroyer. So the Repulse woud not have been aiming to arrive behind the Colossus.

As for High Noon, warships in FS2 always engage each other head on. They're stupid like that, and GTVA command isn't much brighter. And remember that neither ship actually warped in to that misison, so they may well have manouvered themselves to their starting locations after arrival.

All your theory are belong to me :nod:

1: Point taken. But the node area wasn't filled with asteroids. Or where the NTF cruiser jumped in. Why not jump in there? And if we were talking from a mission designer's point of view, then we wouldn't be talking at all.

2. 3-4 clicks is all you need. And let's not forget the charge time.

3. See, if the destroyers actually were as accurate as you say, then the're would have been no reason to warp them in at least  1-2 clicks closer.

4. I was taking the Big C as a point of reference. I just meant, maybe the Repulse meant to warp in 5000 clicks to the 'left'

5. See 1

6. Petrarch, I wasn't referring to that. The Psamtik was ALSO the Recovery ship, the freighters without jump drives needed. And it warped in right in front of them. And here I was actually supporting DG, so what the hell are you yapping about anyway
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey