Author Topic: The thread of war  (Read 6798 times)

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Offline Petrarch of the VBB

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Quote
Originally posted by Stunaep

6. Petrarch, I wasn't referring to that. The Psamtik was ALSO the Recovery ship, the freighters without jump drives needed. And it warped in right in front of them. And here I was actually supporting DG, so what the hell are you yapping about anyway


I just enjoy being a pedant.:D
And besides, it didn't seem as though you were supporting him, as your words "good luck, eh" seemed quite sarcastic.

 

Offline Black Wolf

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Remember, not every ship, nor every jump might adhere to the same basic rules. Accuracy could be affected by any number of factors, quality of the jump drive, skill of the operator, distance of the jump, Gravitational forces at work within the area of the jump in (or possibly even the jump out), speed of the ship upon entering or exiting, size of the vessel, the conditions of intra system of subspoace assuming that they vary from system to system - there are dozens of potential factors that we have no way of guessing at or calculating (the most important being mission designers whim :) ).

What I would like to know is if objects in realspace have any effect on subspace - this might explain why ships feel the need to drop out of subspace all the time for asteroid fields and such - I mean, why really did the Bellisarius drop out of subspace to take on the Psamtik - there was no way it was going to win - logic would have suggested you just stay in subspace, bypass it and get the hell out of Deneb.
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Offline diamondgeezer

Quote
Originally posted by Stunaep
3. See, if the destroyers actually were as accurate as you say, then the're would have been no reason to warp them in at least  1-2 clicks closer.
[/b]
What I mean is that aiming for a point a few clicks form the station would help minimise damage if something did go wrong and the ship did arrive off course. If it aimed real close to the station and was slightly off course there could be a collision. The Mesana was just keeping a safe distance.

Quote
Originally posted by Black Wolf
I mean, why really did the Bellisarius drop out of subspace to take on the Psamtik - there was no way it was going to win - logic would have suggested you just stay in subspace, bypass it and get the hell out of Deneb.

The captain was trying to make a point, methinks. Remember what Koth says?

 

Offline TopAce

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Quote
Originally posted by GrandAdmiralAbaht
....

Seriously, a 150 meter-long ocean cruise ...


It is possible it is 150 meters long, but in-game it looks not longer than at most 50 meters. :confused:
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Offline karajorma

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Quote
Originally posted by Black Wolf
What I would like to know is if objects in realspace have any effect on subspace - this might explain why ships feel the need to drop out of subspace all the time for asteroid fields and such - I mean, why really did the Bellisarius drop out of subspace to take on the Psamtik - there was no way it was going to win - logic would have suggested you just stay in subspace, bypass it and get the hell out of Deneb.


Most likely the captain of the Bellisarius didn't recieve the information on the arrival of the Psamtik in time. He started his jump only a few seconds after the arrival of the Psamtik after all.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline diamondgeezer

With regards to what TopAce said... does anyone else think stuff looks to small in-game? I mean, I've got this 525m carrier for me FS:AAB project, but it really doesn't look all that impressive size-wise. I'm wondering whether this is due to FS ships being rather larger, or an actual aspect fo the game engine or something. Place your bets!

 

Offline Black Wolf

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Tis apparently a FOV issue - you're actually seeing a lot more of the battlefield than you would normaly if you looked straight ahead with real eyes in a real cockpit - it's to simulate the fact that you'd be able tolook left and right in a clear cockpit. But it makes Anything smaller than the Collossus, well, puny.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
i would personally enjoy reading a compilation of supposed values that influence warp nodes, subspace and whatnot. :nervous:

it's 4:40a EST, I'm exhausted, going to bed, it'll give us all something to think about, yes?

Bob
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