Author Topic: Subspace Cannon  (Read 3258 times)

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Offline redsniper

  • 211
  • Aim for the Top!
would it be possible to make a beam cannon that uses a .pof file instead of just a flat texture.  The warp in/out effect is a .pof so why not weapons effects
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Solatar

  • 211
I think this has been suggested before. I think it was decided that nobody would notice the difference.

 

Offline redsniper

  • 211
  • Aim for the Top!
but it wouldn't just be a cylinder. It would be wavy like the subspace effect
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline SKYNET-011

  • 28
  • O_o
Subspace weapon=:yes:
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

  

Offline Solatar

  • 211
Quote
Originally posted by redsniper
but it wouldn't just be a cylinder. It would be wavy like the subspace effect


And it would be wavy for 20,000 meters? The .pof would be so stretched out that it wouldn't be noticeably different.

EDIT: I like the idea, but I just don't think it will work.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I don't think it would be cool enough to warent the rather lengthy amount of work it would require
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DEUTERONOMY 22:11
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Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
whatabout point sprite weapon effects?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline redsniper

  • 211
  • Aim for the Top!
or you could just have a beam cannon with a subspace texture
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
I wanted a flat beam that you could fly around and see its shape... that could be useful for it (orther someone with have to make a lot of coding working how to change a 2D beam to look like its 3D and flat:ick )
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 
*cough* supspace corridor models *cough*

anyone thought of using those models?

Cor

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
i started putting little laser beams on my missiles thanks to the glow point system, ive got some cool effects so far. you can have stuff like decent looking bullet trails, laser tracking missiles (which look real cool), and decoy mines (they draw turret fire) and stuff like that. makes my flare weapons really cool. also ive used the custom particle spew to create animated trails on rockes, such as my recreation of the descent 2 mercury missiles, plasma cannons and other things like that. i can now have weapon effects that i never thought of seeing in freespace. subspace weapons can be made with theese techniques.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Quote
Originally posted by Nuke
i started putting little laser beams on my missiles thanks to the glow point system, ive got some cool effects so far. you can have stuff like decent looking bullet trails, laser tracking missiles (which look real cool), and decoy mines (they draw turret fire) and stuff like that. makes my flare weapons really cool. also ive used the custom particle spew to create animated trails on rockes, such as my recreation of the descent 2 mercury missiles, plasma cannons and other things like that. i can now have weapon effects that i never thought of seeing in freespace. subspace weapons can be made with theese techniques.


Some screens please? Me curious! ;) ;7
I am a revolutionary.

 
Quote
Originally posted by Ulala


Some screens please? Me curious! ;) ;7


Screens NOTHING!  Do you have a playable version we might try?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Nuke
i started putting little laser beams on my missiles thanks to the glow point system, ive got some cool effects so far. you can have stuff like decent looking bullet trails, laser tracking missiles (which look real cool), and decoy mines (they draw turret fire) and stuff like that. makes my flare weapons really cool. also ive used the custom particle spew to create animated trails on rockes, such as my recreation of the descent 2 mercury missiles, plasma cannons and other things like that. i can now have weapon effects that i never thought of seeing in freespace. subspace weapons can be made with theese techniques.


made many descent weapons long time ago, used the engine glows :D
I even made the phoenix :) ( tho the "bouncing" is really random... ).
SCREW CANON!