Alright, I thought I had cracked my LOD problem by using Cob2Fs2 for the actual conversion, and a combination of PCS and modelview for editing.
Worked sorta fine, though the thurster plumes on that fighter don't show up and the textures on the cruiser in FRED and Modelview are misalined, but fine in game:wtf:
Now, working on another cheeky V ship reguning (the Hades), first attempt had the all-LODS-combined problem, but I realised I did something wrong.
So I went back into TS, and renamed the LODs to:
LOD0 > detail0 (was capital11a)
LOD1 > detail1 (was capital11b)
etc...
Now PCS converts the model, with LODs:eek: , but it shifts them all 1 LOD down, so that LOD0 is LOD1, I get a LOD5, which is realy LOD4, and LOD0 has NOTHING IN IT:wtf:
Needly to say,


Anyone with any possible idea as to

is going on?