Originally posted by RandomTiger
I still dont know what you are talking about but if its linked to texture sections it may well be broken. Could you give me any info you have on it and which missions (if any) in the FS2 files use it. Or supply me with an example mission.
Virtually all of the FS2 missions from Volition use it...I use it relatively frequently and I'm sure others who know what it does use it as well.
Here's the details.
In FRED2, if you go to Editors > Background Editor and add one of the planets from the list.
Now, at 1x1 (without stretching) its pretty good looking. Looks like a planet. Now, if you take that and blow it up by 4 or 6 times (a very common useage for nebulas and a little less common for planets) you'll notice in the editor that it gets a little warped and in game it just doesn't look like a sphere anymore...it looks oval. While planets are indeed oval because of spin in real life, they are never going to be that oval

The divider is just below the Scale. It says # of divisions (x/y). From what I was told, this takes the PCX file and divides it by the number you specify in those two areas. Default is 1, Max is 4. For planets I usually set it at 4 to keep it looking mostly round.
Its definately not a perfect system...but it works very nicely anwyays and its probably something that shouldn't be broken.
Again, I have no idea if what you disabled has anything to do with this piece of code but seeing as its used very frequently in FS2 retail missions (and probably for good reason) its probably not something that should be broken if it is at all.