Author Topic: Starting a new project. This is IMPORTANT!  (Read 10187 times)

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Offline FreeTerran

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Starting a new project. This is IMPORTANT!
I can make testing and website and a painting new effects.
But website can i do best.
Is the exe based on fs_open or normal fs2 ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Unknown Target

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Starting a new project. This is IMPORTANT!
If the SCP guys wouldn't mind, I think it would be faster to use FS2_Open, except with new graphics.

 

Offline FreeTerran

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Starting a new project. This is IMPORTANT!
So shall i help you with website, testing and painting effects ?
And i think i can give you an forum.
« Last Edit: June 02, 2003, 11:16:10 am by 1059 »
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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Starting a new project. This is IMPORTANT!
Animation, any kind, I'm game. You know I can do it well, specialazation in diagrams and cutscenes.
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Martinus

  • Aka Maeglamor
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Starting a new project. This is IMPORTANT!
Quote
Originally posted by Free Terran
So shall i help you with website, testing and painting effects ?
And i think i can give you an forum.

[color=66ff00]I don't think it should work this way, I think we should get in many submissions and have the community vote for what they think is the best. That way all of the top work is included in the project.
[/color]

 

Offline FreeTerran

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Starting a new project. This is IMPORTANT!
Oh i mean not here a forum i mean it on an other board where i'm a admin.
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline CP5670

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Starting a new project. This is IMPORTANT!
I am still sort of confused as to what this is supposed to be. We already have the SCP doing many of those things and the user-made campaigns filling up the rest; I don't want to sound pessimistic but this sounds suspiciously like another Freespace Forever. However, if this does actually manage to get going somewhere I will certainly help in any way I can; my specialties are mission and story stuff.

As for the concept art, this is some old thing I found in my desk drawer a few days ago, although it's nothing really special:
http://www.3dap.com/hlp/hosted/procyon/misc/image2.gif
(just ignore the other crap on that paper; this was doodled in a break interval during an exam :nervous: )

 

Offline diamondgeezer

Starting a new project. This is IMPORTANT!
No no no, you're going about this completely wrong. What we'll end up with is basically two source-code projects, the SCP one and UT's one, with the difference that UT's one has a team of modelers on the books.

UT, you say that the SCP guys aren't doing what the community wants but what they want (which is fair enough), and you ask for any coders not working on the SCP to join your project. Well why not have them join the SCP? Then they could work alongside the experienced FS2 hackers and work on stuff like AI while the current SCP guys overhaul the graphics

And the modelers thing. The SCP is crying out for people to make stuff to test their new features. They have threads begging for help in that respect.

My point is, UT, what you propose could well kill the SCP, leaving RandomTiger and co to build a beautiful graphics engine that may never be seen by the community. Meanwhile, you have a game with 'community-demanded' features. Why not work together? Why not appeal for people to join the SCP specifially to cater for community demands, and to show off new features with snazzy models and missions?

Rant over.

 

Offline Martinus

  • Aka Maeglamor
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Starting a new project. This is IMPORTANT!
[color=66ff00]This is why I think that a model pack would be a good start, it gives us media without stepping on anyones toes and we can sit back for a bit and see what the SCP guys think of it all.

Like I said before, start small, get people interested and then it should speed up of it's own accord.
[/color]

 

Offline Tiara

  • Mrs. T, foo'!
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Starting a new project. This is IMPORTANT!
DOn't get me wrong but why don't we work together with the SCP guys? They provide the engine modifications and we (the community) use that to do this project.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Unknown Target

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Starting a new project. This is IMPORTANT!
I made an error: I was sort of assuming that this project would take the SCP coders + stuff as a sort of Sub-Project. The major one (for the sake of continuity, I'm going to call it Freespace 2.5), would have a major overhaul: the graphics. The coders could add in what they thought would be valid, and then everything would be put together as one release. We could do the engine first and then all the bells and whistles, or we could do them first, then integrate them into a new engine (many of which are available online, BTW).
« Last Edit: June 02, 2003, 03:11:13 pm by 368 »

 

Offline diamondgeezer

Starting a new project. This is IMPORTANT!
But the SCP is already doing an overhauled graphics engine. Why, exactly, do you want to being a seperate project to do the same thing?

 

Offline Unknown Target

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Starting a new project. This is IMPORTANT!
Here's an intersting engine, most of you have already heard of it most likely:

http://crystal.sourceforge.net/drupal/

 

Offline Tiara

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Starting a new project. This is IMPORTANT!
I sincerely hope we are not changing engines completely. It will result in campaigns to lose the "FS feel" to it. At least for me. It'll also probably disallow easy mission-making as we are used with Fred.

I think the SCP would be our best choice.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Unknown Target

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Starting a new project. This is IMPORTANT!
The SCP is not making a new engine. They are upgrading the old one, and piece by piece, not as one whole entity. Look at the Is FS2 Dying? thread, and you'll see most ppl there agree that FS needs a new engine overhall, which, with the way the SCP is going, is not going to happen any time soon.

 

Offline Shrike

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Starting a new project. This is IMPORTANT!
Why even bother calling it a FS game if it doesn't even use the same engine....
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline redsniper

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Starting a new project. This is IMPORTANT!
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Stryke 9

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Starting a new project. This is IMPORTANT!
No. The SCP is the locus of damn near all the talent, all the programming time, and all the experience here. If you just toss that out, or try to drag people away from the one really ****in' huge project that everyone wants to see, that's actually getting finished all the time, that really matters entirely, your project will crash and burn, and it serves you right. If you want something different from what they're doing there, fine, put in a request, but if you're just babbling about some deluded sky-fairy notion about magical new engines for the game being mysteriously cranked out of nowhere by unpaid, amateur programmers on a scale of weeks or months, no offense, but you don't have the grasp of reality that it takes to be a campaign leader. It's not gonna happen, esse- engine modifications are perfectly fine, and they're all you're gonna get.

 

Offline HotSnoJ

  • Knossos Online!
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Quote
Originally posted by Petrarch of the VBB
It's Freespace Forever all over again.:rolleyes:

No, no, no, no. It's [glow=blue]LiberCapacitas duo quiasemper[/glow]
:p


One of the main problems I see with this is (and SCP too :nervous: ). Is that when you add a new feature, mod groups will then have to do allot of stuff you catch up or update models/images to get those cool effects. Also if someone splits from the SCP they have to tell ppl that in a really good readme. You also get noob's complaining about how 'such-and-such' mod doesn't work. Now that isn't too much of a problem with the SCP because just about anything they've added they've made sure it was backwards compatible.

well thats my 2 million cents.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Stryke 9

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Starting a new project. This is IMPORTANT!