Author Topic: Hello  (Read 7942 times)

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Offline Krackers87

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Hi ive been learning alot lately about Moding in FS2 so i decided to test my mettle on making a Somtaw harvester for you guys. Also the Turanic Raider Ion Frigate is missing the valubale tables in which are needed for it to be used.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline elorran

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Already noted, it should be sorted soon(ish).
Thats no moon... hes dropped his pants!

 

Offline Thorn

  • Drunk on the east coast.
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  • What is this? I don't even...
I had that done I thought... I'll see if I can find it when I get home..

 

Offline Darkage

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I got it on my birthday last year.
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Returned from the dead.

 
 

Offline Krackers87

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better let me know soon.

besides mine just might look better ;)  anyways im working on a harvester / worker pair

and if its done why isnt it on the site?

Also to be helpfully criticizing the ion frigate for the imps has not so good texturing. It looks rather bland and just gray on some places.

If u already have it i might still crreate one anyways cuz i need the practice and it wouldnt hurt.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Thorn

  • Drunk on the east coast.
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  • What is this? I don't even...
Because of the way 3d exploration converts the .lif files, its gonna be grey unless we do something about it, and editing all those textures is a bloody pain in the arse... too many of em
the .lif files have three layers... the base texture ( the only part you see when its converted), the main colour layer and the stripe layer.... the extra layers get left out when theyre converted...

 

Offline Grug

  • 211
  • From the ashes...
+if we released everything as soon as we had it, what would be the point in d/l the finished mod?

so the models etc that u d/l r meant only to be a glimpse at what the final product will contain, and do give u guys something to playaround with.

as for the models, ask elloran, after all he is the "boss" :p

 
So I see you won't mess with the texture colors of the homeworld ships.

Being a member of more than one Homeworld/HW:Cataclysm mod team, I know quite a bit about how the games texture system works.

If you'd like, it would be easy/not very time consuming for me to edit the textures to add the appropriate colors for you. (i.e give the Taiidan their trademark yellow/red colors (and a black version if you want it))

Just find my e-mail or ICQ in my profile and contact me via that if you want my help on that. ;)

I'd very much like to see this mod be all it can be. :D
Member of the Star Trek:Homeworld and Star Wars: New Rebellion
Homeworld modding teams

 

Offline elorran

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Once the texture files have been done into just a few master files they'll be easier to edit, but for the moment our concern is converting the ships themselves and getting them to work.  That and working on the demo :)
Thats no moon... hes dropped his pants!

 
Well, you see, It'll be much easier for me working on the original textures with their layers intact. That way, I can see exactly where the color should be applied. I'll simply edit the layers to include the desired color, and then collapse the texture to a single layer file with the new color. It shouldn't be too much extra work on your end doing that.
Member of the Star Trek:Homeworld and Star Wars: New Rebellion
Homeworld modding teams

 

Offline Rampage

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Quote
Originally posted by TonViper
Well, you see, It'll be much easier for me working on the original textures with their layers intact. That way, I can see exactly where the color should be applied. I'll simply edit the layers to include the desired color, and then collapse the texture to a single layer file with the new color. It shouldn't be too much extra work on your end doing that.


Agreed.  We wish to stay on the original color schemes:

1. Taiidan - Yellow Hull/Brown Stripes
2. Turanic - Brown (Many Turanic textures do not have color schemes.)
3. Kadeshi - White (Many Kadeshi textures do not have color schemes.)
4. Kushan #1 (Ki'ith Man'aan) - Green Background/White Stripes
5. Kushan #2 (Standard Homeworld) - Gray Background/White Stripes
6. Somtaaw - Blue Background/White Stripes
7. Beast - Dark Gray Background/Red Stripes

 

Offline Krackers87

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what tools do you use to convert the models into fs2 format? I've been completely remodeling them with blender but maybe there is a program to uncompress the HW files?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Quote
Originally posted by GoDoFeViL
lucky u :p




:wtf: This is weird, i made that post in the internal. Because Thorn (sally:D) said he had the Inside Lightwave 7 book.
[email protected]
Returned from the dead.

 

Offline Grug

  • 211
  • From the ashes...
lol, well i came up with it so! (iv got the bread)

its was completely a coincidence :nervous:...

r u impling something :wtf:

roflol j/k :p

 

Offline Krackers87

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what about what i asked about the hw tools?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Grug

  • 211
  • From the ashes...
well im not a model converter so i wouldnt be able to give an acurate guess ;)

i think they use things along the line of truespace and probably some 3rd party converter of some sort? not sure....

 
Yep, there's a program for that. It's called WinBIG. It'll extract the content of the packed format HW uses. And from there, you'll need 3d Explorer to convert the models from HW's .peo format.

This page should contain everything you'd need: http://www.b5mods.com/site/downloads_tools.htm (well, except for 3D Explorer, that is... You'll have to search the web for it or something, I don't have a link on hand)


And about those textures, just contact me on ICQ and I'll get right on it.
« Last Edit: June 10, 2003, 05:57:10 pm by 1217 »
Member of the Star Trek:Homeworld and Star Wars: New Rebellion
Homeworld modding teams

 

Offline Thorn

  • Drunk on the east coast.
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  • What is this? I don't even...
righthemisphere.com or something like that...

 
You could go there, but the version they have up expires after a period if you don't pay. If you search, you can find version 1.5 of 3dex, which doesn't expire.
Member of the Star Trek:Homeworld and Star Wars: New Rebellion
Homeworld modding teams