good morning all!
the two numbers next to a turret/subsystem are hp percentage (compared to that of the hull) and rotation time (time in seconds to make a 360 deg. turn).
ah, the turret rotation, didn't know it applied to other things as well, though I suppose it's fairly obvious in hindsight.

question about the size of texture maps, can anyone see an advantage by using a 1:pi ratio??? I figure it would work on a cylinder, as simple geometry would apply, but do you think it would work correctly on a sphere too? or would it be slightly distorted?
since the circumfrence anywhere on a sphere\circle is pi, would anything besides a 1:1 ratio distort it?
dunno, gonna make my morning coffee run.
Bob