Author Topic: DOTA planets  (Read 5427 times)

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Offline karajorma

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Quote
Originally posted by Free Terran
It exist only one problem the planet is to big for the area i need an unlimeted area can an guy from SCP that code ?


That's your answer to everything isn't it?  :lol:

You don't need to change the code at all. Put the player ship at 0,0,0 center the mission around it and the planet where ever you like.
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Offline FreeTerran

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Quote
Originally posted by Raptor
If you like, I could dig out dia's for the other planets, plus any moons you need......
Maybe in exchange for getting some of my designs into the game... ;7


Yeah do that plz
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Offline Stunaep

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Quote
Originally posted by karajorma


That's your answer to everything isn't it?  :lol:

You don't need to change the code at all. Put the player ship at 0,0,0 center the mission around it and the planet where ever you like.


Not really. Put the planet OUTSIDE the 60 km bounding box. Just in case.
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Offline karajorma

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Quote
Originally posted by Stunaep
Not really. Put the planet OUTSIDE the 60 km bounding box. Just in case.


Nah. Put it anywhere. If he wants to let players bump into it he can! :D
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Offline Raptor

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Quote
Originally posted by Free Terran


Yeah do that plz


Sure, which ones you want?

Or should I just grab the dia for EVERYTHING! 'Gulp!'
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Offline FreeTerran

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Hmm it dosen't work if i make a planet outside the 60 km at mission start stand player coliside with ????
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Offline TrashMan

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If anyone wants to make a real-sized Earth, I have a 4800x4200 (or so, can't quite remember) texture of it...:D
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Offline FreeTerran

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And?
FS2 support only 1024x1024 max.....or?
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Offline Solatar

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Quote
Originally posted by TrashMan
If anyone wants to make a real-sized Earth, I have a 4800x4200 (or so, can't quite remember) texture of it...:D


Actually, the TVWP could really use a nice map for an earth, as well as most of the other planets.

Raptor, could I get those textures also? Pretty please? :D [email protected]

 
Quote
Originally posted by Free Terran
And?
FS2 support only 1024x1024 max.....or?


i thought SCP upped those?

otherwise you can split up the map, and only show a portion of the planet, or split it up and use mulitple maps.
just another newbie without any modding, FREDding or real programming experience

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Offline phreak

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texture size is all dependant upon video cards

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good morning all!

Quote
the two numbers next to a turret/subsystem are hp percentage (compared to that of the hull) and rotation time (time in seconds to make a 360 deg. turn).


ah, the turret rotation, didn't know it applied to other things as well, though I suppose it's fairly obvious in hindsight. :)

question about the size of texture maps, can anyone see an advantage by using a 1:pi ratio???  I figure it would work on a cylinder, as simple geometry would apply, but do you think it would work correctly on a sphere too?  or would it be slightly distorted?
since the circumfrence anywhere on a sphere\circle is pi, would anything besides a 1:1 ratio distort it?
dunno, gonna make my morning coffee run.

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Offline phreak

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texture dimensions have to be a power of 2 to run the fastest
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