Author Topic: All you 3dmax pro's!!!  (Read 5473 times)

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Offline Red5

  • 27
    • http://www.roughnecks.org
All you 3dmax pro's!!!
 For several months now i have been testing a experimental TC mod for Star trek armada and Armada II,using freespace ships.  I am pleased to announce that a full TC mod for it can be made.  I have succesfully made Freespace beam weaponry, updated sounds,races, and menus...  I AM AT A STANDSTILL HOWEVER    because the editable models there are similar to freesspace but are much more basic, most cap ships topping at 2-400 polys.  They are created in 3ds Max and they are converted with a storm plugin to .SOD.  Because i do not have the 3ds max or heavy 3d model experience i will be unable to finish this mod.  However, recent demand for the mod again has prompted me to create the mod.  I have scaled down my initial hopes of modeling 3 races of ships with around 20-30 ships to only two races (terran and Vasudan, small shivan)  and maybe 1 fighter, 1 bomber, 1 cruiser, 1 corvette, 1 destroyer, and some installation for each.  Does anyone here at the HLP have any interest in helping with this mod at all??

  A professional media producer who created the Indystar.com will be designing a A1 website for this, Ill be doing all the code work, its similar to tbl editing here on fs.  Some one please consider!


BTW I will gladly supply all criteria fr these models from a tutorial that is above me  

[This message has been edited by Red5 (edited 12-15-2001).]
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
use only the lod1  
SCREW CANON!

 

Offline Red5

  • 27
    • http://www.roughnecks.org
 That would work fine on ALL models, but i HAVE NO IDEA HOW to convert the LOD 1 from .COB to .3ds to .SOD... would anyone care to do this for me ?  
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Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
 
Quote
Originally posted by venom2506:
use only the lod1  

And delete some or all of the turrets....that'll save you a bunch of polys as well.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Kitsune

  • 27
I've never seen the .sod converter.
But first get one of the .pof to cob converters from volition watch.  
*waits for someone to start pimping their proggies again*
Then you can save it as a .scn I think and directly import it to 3DS max.
Then you edit it to your hearts delight.

~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Shrike:
And delete some or all of the turrets....that'll save you a bunch of polys as well.

lod1 don't have turrets, only the main lod  
btw Red5, I think you can choose if PCS will keep the lods or not.

SCREW CANON!

 

Offline Red5

  • 27
    • http://www.roughnecks.org
 Thnx all, but i dont have 3dmax, if i find the plugin for the .sod, would anyone convert them for me, it would take 5 min to do and 5 min to dl the plugin!
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Offline Zeronet

  • Hanger Man
  • 29
Lod1 has turrets.
Got Ether?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Zeronet:
Lod1 has turrets.

no, only main lod.

SCREW CANON!

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Im sure ONE lod1 had a turret on it or mabey that was just the name, anyway, no turrets on lod1 one, he's correct...

(modelers are too lazy at V, they cover it up with this thing about polys! Sheesh!)
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Vertigo1

  • 'Scaper
  • 28
 
Quote
Originally posted by Kitsune:
I've never seen the .sod converter.
But first get one of the .pof to cob converters from volition watch.  
*waits for someone to start pimping their proggies again*
Then you can save it as a .scn I think and directly import it to 3DS max.
Then you edit it to your hearts delight.


I dunno about the newer versions, but MAX R2.5 only reads .3ds, .prj, .dxf (with some tweaking, but it increases poly count dramatically), .ai (adobe illistrator), .shp, .wrl, .wrz (wrl and wrz are VRML), and .stl (StereoLitho).

------------------
"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

"Oh and Kazan - you have some nice rocks" - Thunder

"stapled myself to an office chair, forgot about it, and was stuck for 2 hours for one thing" - Stryke 9

Material Defender Studios
Gargoyles, Season 1.  Buy it, or DIE! :)

"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan

 

Offline Kitsune

  • 27
Actually, 3.0 handles .cob too.  
Just go to 'import'.  Then select what you're after.



------------------
~Space Kitsuné
6-tailed modder.
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by LAW ENFORCER:
Im sure ONE lod1 had a turret on it or mabey that was just the name, anyway, no turrets on lod1 one, he's correct...

(modelers are too lazy at V, they cover it up with this thing about polys! Sheesh!)

Big turrets are on LOD 1 of the Orion & Colossus if IRC, probably also the Hecate and maybe the Deimos.


 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
If you want, use the main LOD, but delete all turrets, and just make the beams fire out of wherever they used to be.
The turrets alone all together on the Iceni are about 200 polys.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
 
Quote
Originally posted by venom2506:
lod1 don't have turrets, only the main lod  
btw Red5, I think you can choose if PCS will keep the lods or not.

Actually, some ships have turrets on LOD1.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

  

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Well HUGE turrets look odd when not there...

I never put turrets on LOD1 sofar but I havn't made any HUGE turreted ships yet

You dont need to make a LOD fire turrets, whoever said that, it does it anyway (well it does on mine), the LOD just replaces the IMAGE not the properteys.
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
200? ummmm... I just put a first part model together, the main hull is about 550, after adding the MAIN turrets it was 2000! I still have to add 9 turrets, wonder what Ill delet for the LODs.... ummmm... warship... *drools*
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
What the hell were you using for turrets?  And how many did you have?  Geez.....
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
6 - 4 super heavys and 2 super lights
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
Super-lights? Turrets are already pretty small sometimes, y'know.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell