Author Topic: Modded Mission Problem  (Read 2511 times)

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Modded Mission Problem
Im writing a mission for the mid way point in my campaign, but the problem is that when you press commit after the mission breifing it just freezes up!

Can someone please help me?

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Incidental Warfare
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!
No More Incidental Warfare...
I had to go away and help on something else - http://www.egosoft.com

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
This happened to me too!!
Did you get "special ship out of range" messages? Cause this whole thing is pissing me off.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 
No messages! Just crashes when you press comit.

Its realy anoying me cos this is one of the biggest missions in the campaign! and i realy cant loose this one!
Its basicly a mission where you scan cargo moving to a node and you have got to destroy any that are hostile when you scan them. Nothing i haven't done before, in fact it was a simple coded mission.

I haven't got a cluw whats wrong.

------------------
Incidental Warfare
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!
No More Incidental Warfare...
I had to go away and help on something else - http://www.egosoft.com

 

Offline joek

  • Heh heh... not funny.
  • 27
    • http://www.joek.com/
Too many ships? Too many big ships? I'm guessing no FRED errors right?

Joe.

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No, he's not back for real, just popping his head in to say "hello" while on break from classes.

 

Offline Pera

  • Tapper
  • 28
Are the tables below 380k:s ? Do all the other missions work?
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
if his tables were too big we wouldn't have made it to the breifing, he probly has too many ships

is the grid in Fred red when you load up this mission

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Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
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PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Hmmm no its still white (well grey normal colour)There are 34 ships in the mission. and one node.

They are:

1 Levithan Cruiser
3 triton freighters with 3 cargo matching pods
4 Poseidon Class Freighters again with 4 matching cargos.
3 Argos'
4 Elysium's
4 Herc MK1's
4 Perseus'
1 Hippocrates
3 Archeron Sentry Platforms (this is the mod)
and 1 Node

Im bemused!

------------------
Incidental Warfare
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!
No More Incidental Warfare...
I had to go away and help on something else - http://www.egosoft.com

 
Okay ive uploaded the mission to the net.

JUST TO SAY AGAIN! IT DOESN'T WORK!

If anyone can get it working then ill owe you a BIG favour!

   
*Mission Problem Fixed*

Thanks    
(edit)
oh damm! forgot to say it uses a mod that is in the demo.

Demo

------------------
Incidental Warfare
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!

[This message has been edited by Jon Handby (edited 12-24-2001).]

[This message has been edited by Jon Handby (edited 12-25-2001).]
No More Incidental Warfare...
I had to go away and help on something else - http://www.egosoft.com

 

Offline Eth

  • 25
I was able to isolate your problem to the various "ShipName Destroyed" events.  FS2 apparently does NOT like the combination of "is-destroyed-delay" with "is-iff".  (might be because it is kind of hard to check the IFF of a ship that no longer exists, lol)

By replacing the "is-iff" part of the events with its corresponding "is-event-true", your mission works and your intended logic remains the same.  The event name to use for the "is-event-true" part is the name of the event where you change that ship's IFF to hostile ( i.e. if the event is true that changed the ship's IFF, then you know the iffis hostile   ).  VOILA  

Example fix:

Code: [Select]
( and
  ( is-destroyed-delay 0 "ELS-078" )
  ( is-iff "Hostile" "ELS-078" )
)

BECOMES

Code: [Select]
( and
 ( is-destroyed-delay 0 "ELS-078" )
 ( is-event-true-delay
   "GTT-ELS-078 Scanned"
   0
)


Merry Christmas!

* EE fades back into the ether *

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
I LOVE YOU!!!!!!!
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 
YEY! oh big big big big big big big big big thanks!  

Regards

------------------
Incidental Warfare
Cappella went nova, the GTVA stuggles to recover the NTF have broken up into two! And the shivans have a surprise in the bag!
No More Incidental Warfare...
I had to go away and help on something else - http://www.egosoft.com