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Police Action
It is six years after the destruction of the Capella Star. The GTVA has fallen upon hard times. Pirates have all but seized power in far off systems like Tania Austrailis, and the Alliance is sliding ever closer to a galactic depression. Despite this economic turmoil, the Graeme-Nef'tu Group has set up shop in that far away system, despite the pirates. Co-owner Nef'tu's younger brother, General Assembly Representative Nan'su of Altair, has a bold plan to restore stability to GTVA's systems. He is coming to Beta Aquilae to ensure it success, and the 70th Blue Lions must ensure he arrives. For there a dissidents and fanatics who want to stop our last hope. The future lies in your hands.
Police Action is a four mission mini campaign that acts as the setup for the main ITHOV campaign. It stars Cmd. Wesley McCrae (player), a seasoned survivor of Capella. Police Action sets the stage for the thrilling campaign to come.
Status
Currently, Mission 3 is in the testing phase, with 1 being near completion, and 2 and 4 in the early stages of creation. Basic story written, with scripting to come. Release Date: Soon, real soon!.
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Into the Halls of Valhalla:
Things were good for Cmd. Wesley McCrae. A squadron leader on board the Aquitane, in command of the elite fighter unit, the 70th Blue Lions. Then it fell apart. A witness to an event that cost him the life of his squad, his friends. He lost his command and is sent to far away Tania Austrailis, the ends of the galaxy. A system ravaged by pirates, and home to the Graeme-Nef'tu Group, the newest producer of GTVA capital ships, as laid out under the Nan'su Act. There, McCrae must clear his name, and unveil a conspiracy that runs to the depths of the GTVA, and explains the why the Shivans vanished for thirty years.
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Characters
Cmd. Wesley McCrae, Alpha 1
A seasoned pilot, surviving the destruction of the Capella Star. He is a professional, committed to his career. He lost his love in the Shivan nebula beyond Gamma Draconis, and has thrown himself into flying. Extremely loyal, the events surrounding the events in Beta Aquilae have formed seeds of doubt in his mind. Despite being sent to the middle of nowhere, he still hopes he can clear his good name.
Lt. Mike Mcnamara
A five time medal of honour winner, a record in the GTVA, Mike is known by installation commanders far and wide. His drinking has caused more bar fights than any one man has ever started. He is not an alcoholic, despite popular belief, but he just can't take an insult after a few beers. The most notable incident was when he knocked out a Five-Star Marine General in a marine bar, and managed to walk out with only a concussion, a broken arm, and a reassignment to the "farthest damn posting available." His current post at Tania Austrailis has yet to cause any problems, but Mike has already bought three broken bar stools.
Lt. Yssym
A Vasudan pilot, he was cited for bravery when he rescued a damaged squad mate from certain death. Unfortunately, he disobeyed a direct order from the Emperor's Military Adviser. Sent to join a Terran squadron, he ended up in Tania Austrailis. Yssym is known to be quiet and reserved, but has been known to do the unexpected.
Cpt. Adrian Aldiss
Commander of the 77th Blades. Not much is known about Cpt. Aldiss, except that there is a large gap in his personnel file, presumably from serving in the SOC. It is known that he will protect the lives of his men without fail. Any further questions about his past will fall on deaf ears.
Cpt. Jon Yomato
Captain of the GTCv Rapier, assigned to guard the Outpost at Tania Austrailis. Despite the age of his ship, a first run Deimos corvette, he loves it more than anything. He hi extremely driven and will not allow more chatter than necessary. A solid ally to have in a fight.
Chuck Graeme and Nef'tu
Co-founders of GNG, Chuck is your typical entrepreneur, while Nef'tu is the analytical force of the operation. The good of the company always comes first with Chuck, while his partners is often more colourful. They purchased the remains of Morgan Technologies to form the basis of GNG, after Morgan's failed bid for power in Tau Sigma. The company has set up shop in the system beyond Tau, Tania Austrailis. Despite needing to call the GTVA for help, GNG is determined to stay there.
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Features
1. 30 some odd missions, featuring a wide variety of offensive and defensive ones
2. New ships (Ones you have seen, but never really gotten to play with.)
3. Real characters and a conspiracy plot with enough twists to put "Twister" to shame
4. The return of an old friend. (Not who you may think)
5. The continuation of the Freespace timeline from where Derelict left off.