Author Topic: FS_OPEN_3_5_3 question  (Read 2463 times)

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Offline FreeTerran

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FS_OPEN_3_5_3 question
Why create the version 3.5.3 a txt file in the freespace 2 directory at every start ?

e.g. Filename = DBUG-Tobias-D(06-16-03) T(13-59-00).txt


Code: [Select]
DBUGFILE Active: Tobias 06/16/03 13:59:00
OS: Windows XP Release, E:\FreeSpace2\FS2_OPEN.exe
[2d.cpp,1033] About to init 102
[GrD3D.cpp,2645] gr_d3d_init start
[GrD3D.cpp,2764] Mode: 1024 x 768 x 32 bit
[GrD3D.cpp,2786] Using hardware vertex processing
[GrD3D.cpp,2794] D3D_32bit 1, bits_per_pixel 32
[GrD3D.cpp,2391] Using: D3DFMT_A4R4G4B4
[GrD3D.cpp,2382] Using: D3DFMT_A1R5G5B5
[GrD3D.cpp,2513] default_32_alpha_tformat 21
[GrD3D.cpp,1064] D3D_fog_mode 1
[GrD3DTexture.cpp,1088] Using small textures
[GrD3DTexture.cpp,1095] Max textures: 256 256
[GrD3D.cpp,2332] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2872] D3d_rendition_uvs: 1
[GrD3D.cpp,2901] gr_d3d_init end
[GrD3DBmpman.cpp, 394] Cant load beam-judge-1.pcx
[GrD3D.cpp,2332] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2332] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2332] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2332] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp, 868] Number of unfreed textures 0
Normal end


How can i turn it off that they create the file at verey start ?
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Offline RandomTiger

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Release fs2_open builds should not include the DBUGFILE_ACTIVE compile flag

 

Offline Bobboau

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well, they do :)
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Offline phreak

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not anymore
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Offline FreeTerran

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Argh.....

i use now the latestrelease.exe but they create the f*ck files too with that
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Offline phreak

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Offline FreeTerran

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Nope they build the files too can it be that it is a entrie in the registry ?
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Offline phreak

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recompiling helps, phreak ;)

try it again, FT
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Offline FreeTerran

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ok *goes testing*[/color]
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Offline FreeTerran

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Ok thx phreak works fine but now want i ask what must i do if i build my costum exe what must i change and in what for a file that they don't build the file ?
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Offline Liberator

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Well, it helps to have and be familiar with C++.

The next thing would be to get a copy of the current source code.

If you've got the Profesional edition you can compile it yourself and away you go, if you have the Learning edition(like me) any files you compile will be unusable on any machine but yours.

As to what you would change, you would need to figure that part out yourself.  Which part do you need to alter or make fit your particular situation?
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Offline FreeTerran

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i have a normal knowledge about c++ i want only know in what file it is and whatss the tag name is
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Offline RandomTiger

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Quote
Originally posted by RandomTiger
Release fs2_open builds should not include the DBUGFILE_ACTIVE compile flag


Ensure that in the settings do not have these flags for both the freespace project and the code lib, missing either one would result in the file still getting made.

Sorry if that annoyed you but Im not sure theres need to get so irrate, the thing you see as a problem is currently providing information thats giving insight into another problem.
« Last Edit: June 17, 2003, 07:10:48 am by 848 »