Author Topic: Can Freespace handle two different jump-anis simultaneously?  (Read 2798 times)

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Can Freespace handle two different jump-anis simultaneously?
Babylon 5 and Freespace ships make different looking jumppoints when they make jumps between Hyper/Subspace and normal space.

Can the freespace engine use them simultaneusly?

I have this idea of a crossover campaign...


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A Volitionist and Stargåte SG-1 fan.
A Volitionist and Stargåte SG-1 fan.

 

Offline an0n

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Can Freespace handle two different jump-anis simultaneously?
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Starwing

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Can Freespace handle two different jump-anis simultaneously?
 

No, It can't. Only way would be to use the special Knossos gate jump ani (i.e., build an invisible jumpgate)

 

Offline Pera

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Can Freespace handle two different jump-anis simultaneously?
LOL, plakkivastaava? Nick of the decade...

But yes, it's possible. In the way starwing described. So you have to use the "special warp"-ani, which is used in fred2. BTW you don't need an invisible knossos, any ship will work as a "knossos".
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Offline Thorn

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Can Freespace handle two different jump-anis simultaneously?
It just has to have the Knossos tag in the ships.tbl file...

 

Offline Nico

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Can Freespace handle two different jump-anis simultaneously?
yeah, I even gave that to the player ship once   Fred will complain; but the mission will work. It didn't do what I expected tho ( having the alternate jump ani), it just made the jump camera stay still, or something like that (it looked like the jump was very violent in fact)
SCREW CANON!

 

Offline Setekh

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Can Freespace handle two different jump-anis simultaneously?
 
Quote
Originally posted by Plakkivastaava:
I have this idea of a crossover campaign...

Be worth checking these guys out, then...  

 http://freespace.volitionwatch.com/babylon/
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Black Sheep

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Can Freespace handle two different jump-anis simultaneously?
 
Quote
Originally posted by an0n:
ahahahahahahahahahahahahahahahahaha
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ahahahahahahahahahahahahahahahahaha
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You are a very kind guy....best way to piss of new people, which don't know the community...
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Can Freespace handle two different jump-anis simultaneously?
 
Quote
Originally posted by Setekh:
Be worth checking these guys out, then...  

 http://freespace.volitionwatch.com/babylon/


Sure, I know this group. Hell, I have been playing FS2 since it came out. I´m not a newbie. I just registered here, but I have been FS fan for years and played many campaigns.

So its rather difficult to do this. An invisible Knossos for every FS ship that jumps in? ahh crap. What a painstaking work that would be.



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A Volitionist and Stargåte SG-1 fan.
A Volitionist and Stargåte SG-1 fan.

 

Offline Pera

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Can Freespace handle two different jump-anis simultaneously?
GRRR. As I mentioned, you can use ANY SINGLE SHIP that's in the mission as the "target". It doesn't need to have the "knossos" flag, you can use the same target for multiple ship jumps and so on.

One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

 

Offline Fury

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Can Freespace handle two different jump-anis simultaneously?
Plakkivastaava
From:try to guess....

 

Well... nah, I can't be Finland... umm... Brazil?  

[This message has been edited by Mr. Fury (edited 12-28-2001).]

 

Starwing

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Can Freespace handle two different jump-anis simultaneously?
Dunno... Anything but Finland...