Author Topic: Movie! Rendered! Explosions!  (Read 3650 times)

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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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Movie! Rendered! Explosions!
Recreating the original FS2 mission "The Great Hunt" in a more cinematic way (although it has some continuity errors), the movie was originally (and still is) intended to be a part of LM5. But since, this ain't exactly spoiling anything (unless you've never played FS2), you oughta see this explosion filled piece of coolness.

12 megabytes. Divx 5.0.5.

Errors: In once scene there's an invisible ship firing Shivan Lasers, the Herc II's have been replaced with Perseii and the Cain is a Rakshasha, and I've completely left out the other cruiser as not to break the pace.

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Offline aldo_14

  • Gunnery Control
  • 213
Movie! Rendered! Explosions!
Looks neat.... the image that is - don't have fast connection (56k..eep) so skipping any movies :)

how did you do the beams  - specifically, did you use a spline with VP glow (looks like red inferno IMO..not sure)

How did you do the explosions, also?  Combustion or something else?

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Movie! Rendered! Explosions!
It's at 88% downloaded, I'll give you my opinion in a few minutes.

Right. It's probably just my machine hating DivX, but the movement of the ships is a bit jumpy, and it just stops dead at about 24 seconds.:hopping:

However, what I have seen is bloody amazing! Is that the FS1 mainhall music?
« Last Edit: June 17, 2003, 01:38:09 pm by 536 »

 

Offline Stunaep

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Movie! Rendered! Explosions!
Quote
Originally posted by aldo_14
Looks neat.... the image that is - don't have fast connection (56k..eep) so skipping any movies :)

how did you do the beams  - specifically, did you use a spline with VP glow (looks like red inferno IMO..not sure)

How did you do the explosions, also?  Combustion or something else?


Beams are a cylinder with a gradient VP glow complete with Inferno.

Explosions are B5-style e.g. - Lens Flare with a Inferno set at glow, and some particles.
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
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Offline Stunaep

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Movie! Rendered! Explosions!
Quote
Originally posted by Petrarch of the VBB

However, what I have seen is bloody amazing! Is that the FS1 mainhall music?

Close enough. It's Brief1.
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
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Offline Petrarch of the VBB

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Movie! Rendered! Explosions!
:D  Not far off, then.

Anyway, any idea how I can fix the playback problem?

 

Offline an0n

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Movie! Rendered! Explosions!
The ships move funny. The weapons-fire from the fighters need to be faster and more violent. And the Lysander (?) should be drifting forwards as it explodes.

The Perseus pursuit sequence needs much improvement.

Basically, make the weapons work right and the ships move with more inertia and it'll be perfect.
"I.....don't.....CARE!!!!!" ---- an0n
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Offline Petrarch of the VBB

  • Koala-monkey
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Movie! Rendered! Explosions!
I've just got the latest version of DivX player, and that's fixed it.

All I can say is this:

:eek2: :eek2: :eek: :eek: :eek2: :eek2:
INCREDIBLE!

My only nitpick is that the Perseii's lasers look a bit odd, as they just seem to disappear about 10 metres in front of the ship.
Other than that, :yes: :eek2:

Plus what an0n said about movement, the Rakshasa just stops dead, rethar then decellerating.

 
Movie! Rendered! Explosions!
this was really good, i actually tried to dodge some fire with my mouse.

anyway, the Prom S needs some work, but other then that, great
just another newbie without any modding, FREDding or real programming experience

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Offline an0n

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Movie! Rendered! Explosions!
For the Perseus pursuit I suggest putting the Perseus on a line-path for its movement and put the camera on the same path about 'bout a half-second behind. And widen the camera's FOV.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Stunaep

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Movie! Rendered! Explosions!
Quote
Originally posted by an0n
For the Perseus pursuit I suggest putting the Perseus on a line-path for its movement and put the camera on the same path about 'bout a half-second behind. And widen the camera's FOV.


Actually, I did that with the P. The camera... well yeah.
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Offline mikhael

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Movie! Rendered! Explosions!
Not bad Stu.

You might want to work on the lightning, perhaps take it out of the field of view completely. One way that could look good, but wouldn't be antirely Freespace correct was to do the lightning inside the distant cloud banks. That way, there would be bright flashes, etc, but no jagged lighting  bolts visible.

Something else you might want to take into consideration is moving your camera back a bit, making it stationary and opening its FOV some. Especially in the sequence where the missiles are streaking toward their target, it begins to feel quite claustrophobic. By pulling the camera back and having it pan from a stationary position, the movement of the missiles becomes much more dynamic. If you can keep the missiles just to the right of the center of the screen, it will also add ot the illusion of speed.

Speed is my next point. The whole sequence felt kind of slow to me, like I was watching a slow motion replay of the whole scene. If you've got your rendering done at 15fps, try 30fps and see how that looks.

On the chase sequence, again, I have to say pull that camera back and open the FOV a bit. An0n nailed that one on the head. Right now, you're so close, and so tight, it feels really confused, and we don't have a real sense of what's going on.

Finally, what program are you using, and does it support an overdraw area? In lightwave, I can specify how big each frame is AND how much of that frame is actually within the camera's FOV. The overdraw allows for effects to start and take place outside of the FOV of the camera, which prevents some of the wierd edge-of-screen effects like you see on the terran beams as you pan the camera toward the shivan ships.

Most important, though, nice damn job. You did far better than I could have done, I think.
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Offline Rictor

  • Murdered by Brazilian Psychopath
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Movie! Rendered! Explosions!
The first part rocks, the rest to good too

Some suggestions is to drastically increase the rate of fire on the fighters weapons. It doeessnt look too realistic. And make them fire in shorter birsts, 3 or 4 shots, then stop.

Basically, what mikhael said about speed. It kind of looks slow-mo to me too. Make the capital ship beems a bit smaller, it looks too huge.

Its very good, very good, really good quality there man

 

Offline Darkage

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Movie! Rendered! Explosions!
Very good stuff dude!;)


And the rest has been said already:D
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Offline Xelion

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Movie! Rendered! Explosions!
:yes: :yes: :yes: excellent and astounding definitely worth a promotion ;) Keep up the good work!! :yes:

 

Offline karajorma

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Re: Movie! Rendered! Explosions!
Quote
Originally posted by Stunaep
Errors: In once scene there's an invisible ship firing Shivan Lasers, the Herc II's have been replaced with Perseii and the Cain is a Rakshasha, and I've completely left out the other cruiser as not to break the pace.


Well it's nice to see that SOMEONE is keeping up [V]'s traditions of having mistakes in the cutscenes! All you other people are just lazy. You make your cutscenes consistant with FS canon  :hopping: No one makes any effort to put in deliberate stupid mistakes! :D

Seriously though I'll post what I thought of the movie itself in a bit once I've had a chance to play it :D
« Last Edit: June 18, 2003, 05:40:49 am by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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Movie! Rendered! Explosions!
Ah, support at last!

Next time, I'll actually play through the mission I'm animating. :p
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline J.F.K.

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Movie! Rendered! Explosions!
Hey, this is really classy. You should do a few more missions, I'd love to see FreeSpace 2: The Movie. :)
.
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Offline Ace

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Movie! Rendered! Explosions!
Quote
Originally posted by J.F.K.
Hey, this is really classy. You should do a few more missions, I'd love to see FreeSpace 2: The Movie. :)


Yes Feint! Parry! Reposite! would be a fun one to see, as well as Return to Babel and the SOC missions. ;)
Ace
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-Alfred Hitchcock

 

Offline Rictor

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Movie! Rendered! Explosions!
Maybe you could try doing the animation with a classy nebula background instead of the nebula-fog. Just a personal preference