Author Topic: GTE Nilus  (Read 6577 times)

0 Members and 1 Guest are viewing this topic.

Offline LtNarol

  • Biased Banshee
  • Moderator
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
[glow=blue]GTE Nilus

The GTE Nilus is something of a departure from the traditional Terran navy, built like a larger bomber, it resembles - in form and firepower - a smaller more compact Fenris.  Bolstering 2 forward firing 1.2 meter projectile cannons and a ventral E-mortar turret, the Nilus is capable of inflicting mild damage against most cruiser and corvette class vessels.  A forward deck-mounted 600mm projectile turret provides light anti-capital deterrent in escort situations while a pair of anti-fighter defense turrets guard against fighter and bomber attacks.  Designed primarily for escort and support roles, the Nilus cannot compete in firepower in full scale engagements despite the advances in technology.
[/glow]
« Last Edit: July 03, 2003, 03:16:58 pm by 528 »

 

Offline Solatar

  • 211

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
cool a PT boat from hell..;)
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline LtNarol

  • Biased Banshee
  • Moderator
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Quote
Originally posted by Turnsky
cool a PT boat from hell..;)
At 57 meters, thats essentially what it is :D

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Different... Interesting model, and I love ships like this (Small cruisers, gunships and the like.)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Kickass as expected :yes:

The good stuff is beggining to reveal itself, how long till we get to play? ;)
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Like it!

Projectile weapons are clearly the way forth.

 

Offline mikhael

  • Back to skool
  • Moderator
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Quote
Originally posted by Knight Templar
Kickass as expected :yes:

The good stuff is beggining to reveal itself, how long till we get to play? ;)


Nah. Most of the really good stuff is kept tightly locked up. No web pages, nor notes anywhere. ;)
[I am not really here. This post is entirely a figment of your imagination.]

 
I love guns in space. Won't that need that dreaded gunship AI?
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline LtNarol

  • Biased Banshee
  • Moderator
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Quote
Originally posted by GT-Keravnos
I love guns in space. Won't that need that dreaded gunship AI?
I don't believe in altering engine code for every little thing, especially when there are plenty of ways around it if you just use a bit of imagination.  Thus, the answer is no; we of the 158th team will not be switching to the SCP for quite some time (if ever) and as such all our mods are designed to operate without SCP modifications (obviously).  We have our ways.  ;)

  

Offline pyro-manic

  • Flambé
  • 210
Sweeeet.:yes:

One thing - how's it gonna look for the player flying it? AFAIK, the player's ship can't be seen from the cockpit, so you'll have that turret firing, but it will be invisible to the player, so you'll have the shots coming from nowhere.

Unless I've got it all wrong, and it's a capship....:nervous:
Any fool can pull a trigger...

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
its an escort - a gunship. So no, it's AI controlled, not player.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline LtNarol

  • Biased Banshee
  • Moderator
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Quote
Originally posted by Knight Templar
its an escort - a gunship. So no, it's AI controlled, not player.
Give this man a cookie :D  Indeed, this ship will not be player-flyable, the reason being that it would resemble flying a cruiser and most players will feel like they're flying with an elephant on their back.  Its for your own sanity, trust me ;)

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Great mapping. :yes:

Mik's modeling?
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline LtNarol

  • Biased Banshee
  • Moderator
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Quote
Originally posted by Ryx
Great mapping. :yes:

Mik's modeling?
negative, his stuff is better than this, this one was mine ;)

 

Offline mikhael

  • Back to skool
  • Moderator
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Quote
Originally posted by Ryx
Great mapping. :yes:

Mik's modeling?


If it had been mine, the nose would be rounder, and it would have big engines on the tail end. The forward beam cannons would also probably be Yamato style.

I like, however, Narol's work on this one. :D
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Havock

  • 27
Quote
Originally posted by LtNarol
Give this man a cookie :D  Indeed, this ship will not be player-flyable, the reason being that it would resemble flying a cruiser and most players will feel like they're flying with an elephant on their back.  Its for your own sanity, trust me ;)


that ain't that bad.

an ursa flies like you've got a friggin brontosaurus on your neck.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
looks good, but why does every new bomber now have the firepower of a cruiser?

 

Offline LtNarol

  • Biased Banshee
  • Moderator
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Quote
Originally posted by Unknown Target
looks good, but why does every new bomber now have the firepower of a cruiser?
2 answers:

A. Its a gunship at 57 meters in length, not a bomber :D
B. It doesn't have the firepower of a cruiser, just similar to one.

Realistically, this ship would only be good against Fenris and Leviathan class cruisers when there's a pack of them - largely due to the thing's lack of beam weaponry.

 

Offline J.F.K.

  • 29
Very nices design, but those stretched textures on the hull seem to confuse in terms of scale...
.
[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]