'Lots a replies!'

I was thinking bluish textures originally, with greys and whites for details. Gold and dark colours can be worked in easily. Any pixelisation in the screenshots might be due to the fact that I halved the size of each picture, then combined into a single pic, with jpeg compression....
Anyway, the textures will be redone, from 256x256's to 512's at the least....
Just got to figure out how many decks there would be in 10m, 20m, 30m and 40m vertical faces....(how tall is a Vasudan, in Metric?)
I originally picked Saturn as I
thought it was the name the Romans gave to the Greek god Posidon, but it seems not, according to here:
http://www.geocities.com/Yosemite/7371/greekgods.html(thanks Corhellion )
Analazon, sorry, it just seemed WAY of topic....
But now, the turrets are being a PAIN. I am begining to think that PCS just dosn't do turrets properly, its good for docks, conversion of cob-.pof, thrusters, paths and other stuff, but not turrets. But modelview refuses to open the model, for a truely BIZZARE reason. There are a couple of other weird bugs as well....
And yes, it will be released on the FS community....
