Originally posted by karajorma
And I'm still at a loss for how you managed to make such beautiful turrets and yet still need a UVmapper
Well, the flat plate ones were easy: appled a Planer UVmapping to the basic form. The others are a little misleading. In TS, that is how they appear, correct. But in game, they are messed up.

The barrels were formed by unioning a plate turret with a cylinder,each with their own UVmapping, which was then modded around the 'base'
I know what: I'll get In TS/In Game shots for each type, then you'll see what I mean.
To be fair, the turrets are not really the problem. It's the mapping on the hull thats the problem.
I can create textures, but I can't really apply them, except in the simplest cases (ie flat plate turrets).