I know this has probably been expressed by other members, but here it is.
FRED2 should have another mission mode. This mode when specified will allow a designated mission to become a cutscene. Using this technique, a cutscene can be integrated into the campaign itself as a mission. Like missions, the cutscene will be operated by SEXPs. (So when a mission is completed, a cutscene will be loaded by the campaign as a mission. With the changes in the cutscene's SEXP, the engine will count it as a mission and will cause it to be completed when a certain SEXP returns true.) Basically the cutscene will operate as a red-alert mission.
Several mission modes will be disabled when this cutscene mode is activated. For example, a cutscene mission created in FRED2 will have no briefing and debriefing modes. Several SEXPs (not listed) will be disabled along with it. The player's ship will render externally. Plus, all the contents of these cutscenes will be mostly waypoints and SEXPs.
Several SEXPs should be added to make these cutscene missions become a reality:
1. camera-focus
Focuses a camera at a designated ship.
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- (Camera Position: Top/Bottom/Chase/Face)
- (Optional Time Constant: If the camera is focused elsewhere, it will move in respect to the time constant to the target specified by this SEXP. If not specified, camera will focus instantaneously.)
2. camera-zoom
Zooms on a ship.
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- (Optional Time Constant: Moves the camera in respect to the time constant to the target specified by this SEXP. If not specified, camera will zoom to target instantaneously.)
3. camera-span
Causes a camera to focus on another ship (preferrably at a great distance). The camera will move through space rapidly to face the other ship.
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- (Top/Bottom/Chase/Face)
Any more SEXPs please post them here.