Author Topic: Where's the map?  (Read 5743 times)

0 Members and 1 Guest are viewing this topic.

Offline DeepSpace9er

  • Bakha bombers rule
  • 28
  • Avoid the beam and you wont get hit
Where is a system map? I saw a map the other day but forgot where it was. Could somebody enlighten me please? thanks.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Check the FRED section of my FAQ and download the FS2 reference guide.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Actually, I used the reference guide and created a node map... :)



What can I say, it got boring during those 2 years in Florida without an internet connection.:cool:
Freelance Modeler | Amateur Artist

 
nice, but compared to the standard nodemap, things kinda shifted places.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Well, you wouldn't believe how many versions I did on paper before they all fit into place...

I actually had every one memorized with their adjoining systems

placement doesn't matter too much anyway, since space isn't linear... like philotes...
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213


AFAIK this is the official map.

(Ignore the colour coding, it's for Reci)

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
But that doesn't show nearly enough systems...:confused:
Freelance Modeler | Amateur Artist

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Be careful with Raa Tor'h's map cause pretty though it may be there are several systems on it that aren't canon (everything after Altair and the Talnia are all unofficial).

That said it's a nice node map :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I took them all from the reference bible though...

They included non-canon data in it?  Figures, lol
Freelance Modeler | Amateur Artist

 

Offline Whitelight

  • 29
  • Thing, man like
This is a little off topic but is about a starmap.

You have probably seen the Babylon5 starmap, it is a beautiful map..

Well that`s what I thought of when I seen you map Raa Torh, looking good dude.;)
Simpicity of character is the natural resualt of profound thought

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Thanks, the contrast isn't as good in this version as in the 1280 x 1024 one I had as a desktop for a while, but it does show alot...


BTW:  That's Tania Australis, and then Tegmen after Tau Sigma...
Freelance Modeler | Amateur Artist

 

Offline Whitelight

  • 29
  • Thing, man like
The one you posted still looks sweet, even if it isn`t 1280 X 1024:yes:
Simpicity of character is the natural resualt of profound thought

 
Someone should make a nodemap based solely on FS1's command breif ani. maps.  This map, while completely different than the FS2 one (different systems are joined together), it makes a whole lot more sense for the plot of freespace1 than the new nodemap.

While many disregard the original nodemap, I believe we should follow this one because it was the original version, and that being said, it should take precedence over sequel's material.  Plus, I don't believe that the FS1 nodemap's differences make too much of an impact on FS2's storyline, unlike how the FS2 one simply kills a whole lot of events in FS1.

An example of something simply ridiculous with the FS2 nodemap is the joining of Ross 128 and Delta Serpentis.  Ross 128 was supposed to be a distant outpost on the frontier of the T-V war, but with the FS2 nodemap the system would be so far behind Terran lines that it would never be the sight of conflict.  I also think that Delta Serpentis should be connected to Luyten, as I belive Luyten, Wolf 359, and Alphard are supposed to be systems that form so-called the 'heart' of Terran space in FS1.  Luyten cannot be beyond Laramis, because Laramis was discovered during FS1, and there are supposed to be 9 terran systems (the Terran core systems) left in their control after Antares, Beta Cygni, Betelgeuse, Ross 128, Ribos, Vega, and all the Terran outer outposts (Capella, Epsilon Pegasi, Proycon, Adhara, Mirfax, Gamma Drac, and Polaris) are under Shivan control.

The only Terran systems left (excluding Laramis, which, because it was just discovered, cannot be a core system) are the following"

1. Sol
2. Delta Serpentis
3. Beta Aquilaie
4. Sirius
5. Luyten
6. Alphard
7. Wolf 359
8. Dubhe
9. Barnard's Star

So therefore, the Delta Serpentis -> Ross 128 -> Laramis -> Luyten -> Wolf 359/Barnard's Star, etc... route is wrong.  It should probably be something like this: Delta Serpentis -> Luyten -> Wolf 359/Barnard's Star, etc...

Ross 128, because it was the first system to fall (followed by Ikeya and Betelgeuse, and Ikeya was stated to be a seperate entry point into T-V space than Ross 128) should be connected to Betelgeuse.  As for Laramis, it could be accessed via a node in the Luyten system, because it was obviously not connected to Ross 128, because then Terran researchers could not possibly operate in a system connected only to a Shivan infested area with no Terran outposts in the system.

I would make such a nodemap myself, but i have no skills in rendering and such. :o
Power to the Canadian facist conspiracy plot!

 

Offline DeepSpace9er

  • Bakha bombers rule
  • 28
  • Avoid the beam and you wont get hit
Raa Torh.. you're missing a jump node between Capella and Epsilon Pegasi. If you are basing this map AFTER the destruction of Capella, then also change the link between Vega and Capella... i know, i'm very picky. ;)

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
The "official" map (Aldo, careful - Barnard's Star goes to Dubhe, not Alphard) ...



Of course, the Talania system (not "Talnia") isn't there, even though it's referred to in FS1.  And the Sirius-Delta Serpentis node isn't there either, despite its importance in the last few missions of FS1.

So jump nodes are a bit capricious - if you can come up with a reasonable explanation for a node or lack of node, more power to you.  (The TVWP is doing this to a degree.) :)

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
.... Neither is the Alpha Centauri to Sol node! Or the Beta Aquilae to Sol node!
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
IIRC, it's Deneb, not Alpha Centauri.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Quote
Originally posted by DeepSpace9er
Raa Torh.. you're missing a jump node between Capella and Epsilon Pegasi. If you are basing this map AFTER the destruction of Capella, then also change the link between Vega and Capella... i know, i'm very picky. ;)


It wasn't posted in the reference Bible, so I didn't put it...  Maybe I'll fix it... hmm...
Freelance Modeler | Amateur Artist

 

Offline DeepSpace9er

  • Bakha bombers rule
  • 28
  • Avoid the beam and you wont get hit
One error i noticed in FS1 is that there are several jumpnodes leading from Sol.. 3 to be exact. Infact, the Galatea goes from Beta Aquilae to Sol to Deneb.. its in one of the command briefing's video windows. Whats up with that V?

 
Volition forgot to recheck FS1 when they made the "official" nodemap for FS2 is what happened.  They messed up the new map and forgot some nodes, while they misplaced some other systems. (refer to my previous post)
Power to the Canadian facist conspiracy plot!