Author Topic: StarCraft Battlecruiser  (Read 3624 times)

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StarCraft Battlecruiser
um yea so deep_eyes told me to get some opinions here so here is my version...  its not in pof, but if someone wants to convert it from ms3d that would be fine with me. 1316 polys. 2 512x512 texture maps.  the texture probably need some tweeking...






  

Offline Knight Templar

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StarCraft Battlecruiser
Woa, i would convert it if I knew how. :yes:
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Offline diamondgeezer

StarCraft Battlecruiser
I'm no StarCraftsman, but that's one hella nice (and scary) looking boat

 

Offline KARMA

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StarCraft Battlecruiser
you are missing the yamato cannon, but nice work, with some little improovable points

 

Offline karajorma

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StarCraft Battlecruiser
That's pretty damn good :)
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Offline aldo_14

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StarCraft Battlecruiser
Looks very nice, but the textures need more detail IMO...at the mo it just looks like a set of lines with embossing applied.

 

Offline Nico

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StarCraft Battlecruiser
1316 polys? I suspect intersecting polys, no?
ANyway, looks darn cool, plus about the Yamato gun, well, battlecruisers don't come with it , they're just an option ;)
SCREW CANON!

 

Offline TopAce

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StarCraft Battlecruiser
What's the problem with the textures? They're fine. The Yamato is otherwise coming from a large hole on the nose of the ship. I guess it has not only 2 turrets + the Yamato like in Starcraft. How long is it? It's a cruiser size(BattleCRUISER, not?) or a destroyer(BattleDESTROYER would be a ship which destroys the battle :))?

I think the Yamato could be done with minimal knowledge of TBL data editing(which a modelmaker must have). Or you can just give it a BFGreen instead of it.
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Offline Nico

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StarCraft Battlecruiser
the actual size, I've never read it anywhere, but battleships are gigantic: in some cutscene, you see one next to a protoss carrier, they're about the same size. And on some Protoss loading screen, you see a carrier over a very big protoss base, and the carrier is still bigger.
SCREW CANON!

 

Offline TopAce

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StarCraft Battlecruiser
Yeah, I saw the Gantrithor(Tassadar's Carrier) as it went into the overmind, and Mutalisks could fly into it. As this is not a forum of StarCraft, I would say only this.
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Offline KARMA

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i remember a scene with a small terran ship destroyed by a giant ship (protoss carrier?can't remember), and there was probably another with duke's battlecruiser being hitted, from those scenes it should be possible to argue the approximate size...
and...
what's the fun with a terran battlecruiser w/o yamato cannon?:D

 

Offline TopAce

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Quote
Originally posted by KARMA
..what's the fun with a terran battlecruiser w/o yamato cannon?:D


Nothing, at most that you don't have to fear to fly right directly into the blast, and it won't target you.

Really! If somebody considered doing a Yamato gun either by table editing either by replacing with a simple beam, wouldn't it be a stupid think that it could target fighters like in the Starcraft game? I think yes, it is an anti-large things gun.
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Offline TrashMan

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Haven't I seen you at the Armada Fleet Command forums?
ST:Armada2 to be exact?:D
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according to the cgi renders ive based that off i havent seen any signs the yamato gun is accually seen.  the weapon must be stuck inbetween the nose slot.

yea i do get around.  im usually floating around sgn.  lightbringer trashMan? are u Lord Anubis?  he calls himself that.

intersecting polys huh?  such tactics are necessary so achieve a low poly count.  i woudl have prefered to not have done that, but otherwise i coudl add another 400 polys on. but i dont want that.

ah.. yea the texture is 100% handrawn. so... i dont know what to tell ya.

thanks for the replies. :D

 

Offline KARMA

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intersections usually generate a lot of z-buffer errors, and in freespace they are expecially weird.
i'm sorry but if you want it in freespace you will proably have to redo the mesh.

 
wasent originaly for freespace so no biggy.

 

Offline Knight Templar

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*wonders what happened to the Armada - Freespace mod*
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Quote
Originally posted by Knight Templar
*wonders what happened to the Armada - Freespace mod*


sgn's Stalker took over that.

 

Offline J.F.K.

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W00t, I love StarCraft, and that model's pretty fine! Feels like it needs a few more highlights on the textures, it all looks kinda monotone right now.
.
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Offline KARMA

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the model can be loaded in fs2, it simply will look bad, with weird clippings around the intersections