Author Topic: StarCraft Battlecruiser  (Read 3603 times)

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Offline TopAce

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One thing that can make this battlecruiser bad looking is small turrets on its surface. We get used to its in-game looking much.
I have basic knowledge of SC engine, a unit can only fire from one point, with different weapon types, it is the most visible at the Battlecruiser, it fires all of its three guns from one point on the nose ....
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Offline TrashMan

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Offline Skaarj

  • 26
Great model, some one pls get that in FS2, Starcraft has to be my all time fav RTS game although WC3 frozen throne is no1 amazing cutscenes, but that is the best model i've seen for the battlecruiser:nod:
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Offline Thorn

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Thats what I've been meaning to model with Lightwave (broadcast quality type model, not FS quality) nice mesh though... I think the textures could use some work too...

 
= teh sweetness.

I think it needs some windows/lights at the front.  IIRC then you can see them in the intro for brood war.

The Yamoto could be tabled as a giant Terran Turret. It traveled as a fast pulse, not a linear beam.  Though it did have a warm up time - i dont know how to achieve that. The Lucifer's arm like turrets, on the top and bottom, would be most like the guns pictured for the BC in the little weapons display at the bottom of the starcraft interface.

As for scale in freespace? Well the Dragoons were ~8 times the size of a man.  The Nexus was about 4 times the size of the dragoons - on the game display.  Before a briefing, you see a Protoss carrier above a protoss village - about 20 - 25 times longer than the nexus. So about 1km long? Frigate sized.

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Offline TopAce

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1 km appears differently in space and in the Atmosphere. Hard thing. I estimate a Battlecrtuiser at about 1.5 and 2 kilometers. Like a destroyer. In SPACE!
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