Heheh that would take a while with 56k....
I'll try to get you the ID4 fighter when I get set up at teh hotel. after that I will be working on them (the others) myself over the two week tour nightly so unless there was a specidif ship you just "got to have" maybe a little later would be better... First I will be testing hem out to make sure they work in fred and in game and then they go into the folder to finish (I got a whole system set up from my shipyards folder, new ships, temp, WIP temp, test maps (so I don't always have to open my huge ass FS2 map folder cuase it take awhile (lots of textures have accumulated in there!) then a folder for converted cobs with textuers, then goes to models to be resized (meaning cob got pofed and works in Fred but wrong scale). Then when I am happy with it the model goes in to the model folder of the appropriate FS2 install/data folder. ST,SW,B5,BSG,Original, or All-Mod. WHEW! I basicly got it down to a 20 minute job if everyting goes smoothly, otherwise it can take a few hours or even the whole day if the model has a problem, or if the textures on it need to be changed, plus the resizing.
Speaking of which, I was never satisfied with teh galactica's size so I cobed the pof and resized it 300% bigger. I re-pofed it and tested in fred, at first looked great and was gonna start redoing all the

data (luckily it has turrents and aurora would make rearming it a snap). BUt then I noticed a stary poly line , I roteted the model and BHAM! shard of death! Fred lock-up in mid rotation as the errant plane spruted from teh model into infinity.. DAmmit! Why does this happen? The poly count hasn't changed, just the size... Did I do something wrong?