hmmm, could procedural textures be implemented in FS2? how long would that take? I gather quite a while, but it's just a musing.
if nothing else, one could make a rather large .ani of a lightning thing. I really don't know how the cloaking looks right now, outside of the screen shot, but picture this on a model:
1. model = invisible
2. lightning texture takes .pof shape
3. couple seconds, model textures appear from 100% trans
4. lightning texture overlayed on model texture for a bit
5. lightning texture fades, think the Blizzard intro

or something like that, I might go whip that up in PSP8...
Bob