Originally posted by TopAce
If somebody can make a model, he could make some parts of a ship destroyable. For example. cleaving the Orions nose to a seperate part, and set it as a destroyable subsystem(and make a debris chuck for it), write the TBL, and give it a go.
But it is as targetable as another subsystems, and that's the matter.
that would be soooooo much work and for soooooo little gain it would really not be worth it.

believe me, i've tried. for one it ruins the continuity of the model by making these lines of the damage texture show in some places (chunk seams) quite clearly (in many places the clipping of the model is thrown out the window-completely ghost faces, faces showing through from the other side of the ship etc, no matter how many times you triangulate the model), it also ruins any smoothing on the model, and if you destroy a chunk with a turret on it without destroying the turret, the turret will float in midair still firing at you. to stop that requires a ton of sexp's checking for the status of each chunk and if it is destroyed to destroy the turret on it also.
however the idea of a damaged model is not a bad one.
if used right it can look very cool. putting the damaged model in the lod slots 5-9 would work, but it would be nearly impossible to do with any existing ships (PCS' global data import thing has crashed on many an occasion for me

)
it would probably be easier (for both a modeler and total-polycount-on-the-model-wise) to make a whole new model of the damaged ship and use the change pof feature in the SCP fred to use it without needing a whole new tbl entry for it. that way you could have a damaged ship wich still has some functioning turrets if needed etc
