Author Topic: Irken Assault Pics  (Read 7321 times)

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alright, I'll run it by the other guys and see what they say.
"I'm dancing like a monkey!" -GIR

 

Offline ZylonBane

  • The Infamous
  • 29
BTW, in case you guys haven't found this already, here's some very high-quality source music from the show:

http://www.kmmproductions.com/music.html
ZylonBane's opinions do not represent those of the management.

 
yeah, we have it. My pal Warlord Bob just started on the music for the mod a few days ago, and as soon as we finish some music, we'll be posting clips of it on the site, once that gets up :) As the music on Kevin's site os a bit limited, Warlord Bob has asked for owners of episodes to help suggest thier fav tunes from different IZ episodes and stuff. Maybe we should start a new thread for that? I don't know...
"I'm dancing like a monkey!" -GIR

 

Offline Gortef

  • 210
  • A meat popsicle
I'm not that familiar with the theme either (I've heard about Invader Zim though). But the pics look good nevertheless :)
Habeeb it...

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
sorry for bumping this but I though you guys would like this
this mod was probly one of the biggest resons why I did it, so now all the models can look the way there suposed to look, you will need to include the black outlines in the models, but I can tell you how to do that if you don't know how.

BTW if you havn't alredy you should get some involvment with the exsisting IZ comunity, this could serve the two fold perpose of helping both comunitys
« Last Edit: August 23, 2003, 07:16:08 am by 57 »
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

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Quote
Originally posted by Bobboau
you will need to include the black outlines in the models, but I can tell you how to do that if you don't know how.


if that's what I think it is ( the inverted normals, right? ), that's gonna be a severe drag on resources, doubling all the polys...
SCREW CANON!

 

Offline Bobboau

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they don't have to get lit and they don't need to be textured so it won't be too bad, I guess I could look into coding it again, but I don't think there would be any major performence boost doing it that way, the biggest slow down will be in the transforming of the verts
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
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Quote
Originally posted by Bobboau
they don't have to get lit and they don't need to be textured so it won't be too bad, I guess I could look into coding it again, but I don't think there would be any major performence boost doing it that way, the biggest slow down will be in the transforming of the verts


yeah. plus, to be honest, coding that would be a nightmare. major lines could be done according to the angle of the poly based on the camera position, but that wouldn't cover half the special cases ( since you've played with cell shading too, in TS, I'm sure you're well aware of the numerous problems outlines can have if the model isn't adapted to that kind of render... ).
at least, the inversed normals technic is easy to do in max, tanks to the "grow" modifier ( coz it makes the mesh inflatuate on a poly basys, unlike a plain scale up option that will most often don't work, both meshes won't conform anymore ).
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
there is a TS plugin that does basicly the same thing, it's what I used on my erlier cell shaded renderings, it works prety well even if it takes forever (in comparison to haveing a shader do it for you) and I think it's the best way to do it for a game, if it is to be done at all, wich I think it should be.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

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well yeah, I agree, of course, but as you pointed out, it's awfully resources intensive.
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
it should end up nothing after the mythical T&L upgrade :)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together