Originally posted by Bobboau
they don't have to get lit and they don't need to be textured so it won't be too bad, I guess I could look into coding it again, but I don't think there would be any major performence boost doing it that way, the biggest slow down will be in the transforming of the verts
yeah. plus, to be honest, coding that would be a nightmare. major lines could be done according to the angle of the poly based on the camera position, but that wouldn't cover half the special cases ( since you've played with cell shading too, in TS, I'm sure you're well aware of the numerous problems outlines can have if the model isn't adapted to that kind of render... ).
at least, the inversed normals technic is easy to do in max, tanks to the "grow" modifier ( coz it makes the mesh inflatuate on a poly basys, unlike a plain scale up option that will most often don't work, both meshes won't conform anymore ).