Author Topic: Hey, I'm back!  (Read 4939 times)

0 Members and 1 Guest are viewing this topic.

Hey, this is Sushi, I'm back for a bit, and wanted to finish off work on my own favorite fighter, the GTF Actaeon. Thanks to WraithHost for getting all the LODs and debris working right for me! All I need to do now is add briefing PCX files and maybe an animation, and fix one annoying bug with the thruster flames.

What I need help with is the thruster flames bug, pictured below. Basically, when the thruster flames grow-shrink depending on thrust setting, only the tip of the thruster model moves.

Here is the thrusters at full throttle...
 

At about half throttle...
 

And in park. Notice the thruster tip has moved nearly all the way in, as it should, but none of the others have moved, making the thruster model concave.
 

Anyone have any idea why this is happening, and more importantly, how to fix it? I'd appreciate any help. Thanks!

Sushi- the OTHER white meat!

 

Offline aldo_14

  • Gunnery Control
  • 213
Not sure exactly why this may be happening, but check the following...

1/  Set the thruster object's axis to the point where the flames should end at when the throttle is at 0... if you don't want any flames, this means the very end of the object....

2/Also make sure the light is at this point...I think it may have to be placed accordingly for this to work.

From the looks of it, it's scaling back to the middle point of the object when it's at 0, so your axis needs to be moved back a bit

oh, and

Welcome Back!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
yahai! Welcome back to the creator of my favourite fs mod ever: the Velocity mod!!!  
Otherwise, also make sure you used a planar UV mapping, coz FS2 can't handle other mappings for thrusters, I've been told.
SCREW CANON!

 
Must be planar? Really! That there is a cylindrical map, and I don't see how mapping can affect this problem, but I suppose it's worth a shot.  

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
how you project UV's is irelivent,
I can't see how anybody who knows how 3D engines work could say that if you apply UV's one way won't work any better than another (technicaly speaking).

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Bobboau:
how you project UV's is irelivent,
I can't see how anybody who knows how 3D engines work could say that if you apply UV's one way won't work any better than another (technicaly speaking).


technically, that would make no pb, but if the UV mapping is tiled, tell me how the map deformation will look like.
SCREW CANON!

 
Well, it looks unlikely that it's the position of the lights, as far as I can tell, most models just pile them all at the center of the object and it works fine.

Aldo, which axis are you talking about?


And, as usual, new problems arise as well... I can't get the custom shield ANI or load screen PCX working. Driving me kind of nuts.

The current version of everything can be found here. If you want to take a look at it and help me figure out what's up, that could help a lot.  


 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
Sushi!!!   I was wondering where me favorite fellow MOD p1mper and food dissappeared to.  

Aldo probably is right - if you use PCS to do the conversion then the positions of the lights and axises are doubly important as well.

------------------
America, stand assured that Israel truly understands what you are going through.

Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place!

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
  sushi!! Welcome back dude i already wonderd where you whent
still remember me?
Cool fighter dude.

------------------
                                     
-------------------

    [email protected]    
ICQ 102628858
Staffer member of Inferno
Inferno

the the mod place!
Join our forums at The ModPlace![/b]
Gost of the past
[email protected]
Returned from the dead.

 
Disappeared to? College.  

I'll look into the light-axis thing- the lights in the model are all placed at it's center, last I checked anyway. And which axises? At what point do the thrusters even have a defined axis?

Another problem- my custom load PCX and shield ANI aren't working, and I have no idea why. They just don't show up. Both are the right res and 8-bit color. Any ideas what's going on?

Anyway, like I said, everything I have right now is availible in a quick Dload for your viewing pleasure... see above.  


 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
 
Quote
Originally posted by Sushi mk. 2:
I'll look into the light-axis thing- the lights in the model are all placed at it's center, last I checked anyway. And which axises? At what point do the thrusters even have a defined axis?

Get on ICQ and I'll explain things to ya - if you're using TS, that is...  
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Sushi mk. 2:
Disappeared to? College.  

I'll look into the light-axis thing- the lights in the model are all placed at it's center, last I checked anyway. And which axises? At what point do the thrusters even have a defined axis?

Another problem- my custom load PCX and shield ANI aren't working, and I have no idea why. They just don't show up. Both are the right res and 8-bit color. Any ideas what's going on?

Anyway, like I said, everything I have right now is availible in a quick Dload for your viewing pleasure... see above.  


make sure you put the entries in the ships.tbl and HUD.tbl... I forgot, once, couldn't find what was wrong... man I felt stupid  
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Sushi mk. 2:
Disappeared to? College.  

I'll look into the light-axis thing- the lights in the model are all placed at it's center, last I checked anyway. And which axises? At what point do the thrusters even have a defined axis?

Another problem- my custom load PCX and shield ANI aren't working, and I have no idea why. They just don't show up. Both are the right res and 8-bit color. Any ideas what's going on?

Anyway, like I said, everything I have right now is availible in a quick Dload for your viewing pleasure... see above.  

Er... would be the front-back axis... I don't have anything here to look at it justnow, so I'm not how your thruster is rotated (so I can't give the exact axis).

Other thing is double-check ALL your ani frames have the same palette (although I think ANIBuilder should sort that)....  check size & number of frames methinks...


 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by aldo_14:
Other thing is double-check ALL your ani frames have the same palette (although I think ANIBuilder should sort that)....  check size & number of frames methinks...


If any of those were the pb, the ani would work, it would just look ugly...
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by venom2506:
If any of those were the pb, the ani would work, it would just look ugly...


Well, I remember something like that happening with my first ever shield ani, but it's sooo looong since then I can't really remember why .

I'm sure it's a palette thing, though.

 
 
Quote
Originally posted by venom2506:
make sure you put the entries in the ships.tbl and HUD.tbl... I forgot, once, couldn't find what was wrong... man I felt stupid  

Hmmm... Didn't even know you had to put anything in the HUD.tbl! That'll fix the shield problem, it looks like.   Do you have to put load screens in a TBL somewhere? Which one?

The only 3D software I have right now is Lith, an expired version of 3DX, and the free download of TS1. And, at the moment, no ICQ.  

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Sushi mk. 2:
Hmmm... Didn't even know you had to put anything in the HUD.tbl! That'll fix the shield problem, it looks like.   Do you have to put load screens in a TBL somewhere? Which one?

The only 3D software I have right now is Lith, an expired version of 3DX, and the free download of TS1. And, at the moment, no ICQ.  

yes, loadscreens are in the ship entry in the ships.tbl, look at the end of the entry  
SCREW CANON!

 
Hi Sushi.
good to hear from you again.

Yup , what they said.

I've never been able to get thrusters to work properly. I always get the problem you described.
It's probably something I did wrong when building your .cobs into a single .cob

I normally use 1 section thruster flames now
just to avoid this problem. If you find an answer, let me know so I can try & fix some of my models.



------------------
Phil.
  Trust In Me &
  Fall As-well
Phil.
  Trust In Me &
  Fall As-well

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
the axis of the light and thruster or just the thruster - I don't know, but it scales to where I put them, apart from one ship, which not matter where the axis is the back (just before end) verts don't scale...

its definatly the  axis though
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 
Well, I've got the shield ANI working, the load screen still doesn't work. It's in the ships.tbl entry, but still doesn't work for some reason. Could it be a problem with the palette?

I have to admit, I still don't understand any of this stuff about the axis of the thrusters, where is that defined? I really know nothing about TS1, or what to do with it.  

Hey Wraith, good to hear from ya, just wondering if you've tried using SCN files? PCS will allow you to import from either COB or SCN, so you don't necessarily have to combine everything into one COB. I don't think.  

Anyway, everything I've done on this fighter so far (Thanks again, Wraith!) can be found here, so please take a look at it! Come on, everyone likes to be a beta tester! Alright, so it's more pre-alpha. But look at it anyway and tell me how to fix this stuff with my limited resources. Or you could be my new best friend and fix it for me.  

Thanks for all your help!