Originally posted by diamondgeezer
Right, despite Strat's efforts I'm still none the wiser (
), but I'm going to ignore the whole welding thing for now. But here's a question - I've got two polys which each have an edge occupying the same space. They're not pyhsically joined, the edges concerned are just congruent. Does it matter that in TS the seam is slightly flickery, or should I 'weld' them together somehow in to a single edge - and if so, how?
your situation is pretty common and very bad.
usually fs2 works with double verts, but the last PCS version tend to crash while converting, and this problem may cause some model instability (not to mention that it isn't very pro..). so it is always better to fix it.
how to fix this problem:
if verts are connected by an edge, just weld them
if verts are not converted you will have to add an edge:
-pick one of those verts and move it away
-use the add edge tool to connect them
-move to vert back to its original position (copy/paste coordinates of the other vert, or activate a selection tool: direct clicking on a vert will show its coordinates, selecting a vert with a lasso will not show its coordinates; this is an easy way to copy/paste parameters in truespace)
-weld the two verts
this situation usually happen with booleans or -very rare- with the add edge tool, when you think you connected a vert but instead a new vert is generated in same position, so be careful with those operations