Author Topic: new prototype beam!  (Read 3329 times)

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Offline Krackers87

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new prototype beam!
90 km beam with beam fire sexps
32 km auto target

Small white beam almost constant fire rate needs tweaking but is a good prototype for simulated planetary defenses or just a very long range beam cannon. Also its armour piercing (very large disruptor).

Anyone is free to use it in any way or change it in any way and i would apreciate credit.

Personaly i think it might be great in combination with the atmosphere generator.

http://swooh.com/peon/Bubsy87/SLWhite.txt
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just like seventies goofballs
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well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline FreeTerran

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Re: new prototype beam!
Quote
Originally posted by Krackers87
90 km beam with beam fire sexps
32 km auto target

:wtf: :wtf: Screenies ?
« Last Edit: July 19, 2003, 01:10:01 pm by 1059 »
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Krackers87

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the picture shows it at 60 km but lets not be critical. It can fire at 90
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline FreeTerran

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:wtf: Whats going on with our colors ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Krackers87

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dont worry bout it
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline FreeTerran

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are only the screenshots so or is that **** color schema the same in-game ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Taristin

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The image is 47kb, so I'd assume it's too much compression. :p

BTW; What's the point of a 90Km beam? It'd kill everything before the enemy even knew another ship was in system...:wtf:
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Offline Krackers87

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its meant to only have 1 or 2 on a large ship. Also meant to simulate planetary defenses. it also does not do alot of damage. If a bf green were to fire that far it would have to have a ship specialy designed to cary it about 2km long holding only that weapon and maybe 2 flak turrets. Think HW Ion frigates.

Be creative. Also its meant as a prototype and you can go ahead and tweak it as you see fit.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 
This will also work with normal FS2 and not open source correct?

   I like the idea! Can't be overused of course but that's where the storyline comes in... and Fredding/balancing.
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Offline Krackers87

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correct it will work with regular FS
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline TopAce

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isn't the 90km a bit much? GTVA Command deploys two cruisers armed with these beams at roughly 80 km from an NTF base, and bye, bye for the base itself despite it has low damage
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Offline Krackers87

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takes 20 mins of  almost constant firing from 4 beams to kill a lucifer. Im sure they can deploy ships in that time. Besides it is a super weapon.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

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besides cruisers arent meant to hold them. I have deimos' with them for test purposes.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 
A gigantic sniper rifle. Interesting. How do you mean, planetary defence? Will they do more damage in that role?

 

Offline TopAce

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Quote
Originally posted by Krackers87
takes 20 mins of  almost constant firing from 4 beams to kill a lucifer. Im sure they can deploy ships in that time. Besides it is a super weapon.


That's for the Lucifer, and what about a Fenris and an Arcadia?
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Offline Krackers87

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You can try it fo yourself if you want. Im a little busy right now. But for the planetary defence thing what its meant to do is to be mounted on a small, beam holding ship 90 km away infront of a planet backround. You make the ship untargetable soi it lkooks like the little red blip is a planetary structure since youll never be able to actualy see it. Thenm the beams appear to be comming from the planet.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline karajorma

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Quote
Originally posted by Krackers87
You can try it fo yourself if you want. Im a little busy right now. But for the planetary defence thing what its meant to do is to be mounted on a small, beam holding ship 90 km away infront of a planet backround. You make the ship untargetable soi it lkooks like the little red blip is a planetary structure since youll never be able to actualy see it. Thenm the beams appear to be comming from the planet.


Likes this idea :D :yes:

Of course with fs2_open you can get rid of the red blip too :)
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Offline Krackers87

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personaly i would want it to stay there as if you computer was detecting a massive energy disturbance
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline karajorma

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You can do that too IIRC. You should be able to set it to be completely invisible then become a blinking dot and then fire :D
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Offline Anaz

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kinda like that one derelic mission with the moloch shooting the surface of the planet :D

That was cool.
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