Author Topic: Blender import to Truespace looks REALLY funny.  (Read 1400 times)

0 Members and 1 Guest are viewing this topic.

Blender import to Truespace looks REALLY funny.
It's like the normals are all messed up, but, in Blender, they're all pointing outside.  This is in Truespace 4.2, importing from DXF format.  Any ideas?

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Blender import to Truespace looks REALLY funny.
All 'I' can say is useing TS2 and DXF made normals flip that had faces behind them in the mesh... Like a cylinder, the half shpere cap was fliped cos I left the end of the cylinder on...
I don't use DXF anymore, I use .obj files YAY!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 
Blender import to Truespace looks REALLY funny.
Hmn... so I should try pointing them inside.. ok.

[edit] Ah wait! I found a solution:  Open the DXF in 3D Exploration, and convert it to a cob file.    

[This message has been edited by Starfury (edited 01-13-2002).]

[This message has been edited by Starfury (edited 01-13-2002).]