Author Topic: PCS Woes  (Read 2808 times)

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Offline Krackers87

  • 158 crew
  • 29
Is it just me or does PCS blow?
These are my 2 worst problems with it

1. I try to do the auto generate shields thing and it just crashes everytime i do the convert to pof.

2. It constantly overloads itself ex: i Load my ship thats 1000 polys and it has the shield i made in segultuch (not part of the 1000 polys. The red dot for hard drive useage starts flickering as i zoom in on it in the ship. I stop pressing anything so the working will die down but it just starts flickering more and more until the things turns solid red and the game crashes.


Does anyone know why this is happening or any other Visual pof editing progs? I tried Segultuch but it's useless except for 1 or 2 things (cant edit stuff unless its already there) and with FSMM i cant see what the hell i am doing.

I got a P4 1.6 GHZ 20 Gigs free space (1 gig used for paging) 256 Megs of Ram. GeForce2 vid card.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
shields are done in truespace usually...

 

Offline Krackers87

  • 158 crew
  • 29
PCS is a POF editing utility

i want to know of other POF editing utilitys
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Flipside

  • əp!sd!l£
  • 212
Descent Manager Modelview32 is a good one, it works well if you use both though. I couldn't tell you where to download it from now, it's been too long :)
It sounds a bit like you have a poly or program problem there, Unfortunately, I can't really help much, since I use Lightwave and TS5 :(

Flipside :)

 

Offline Krackers87

  • 158 crew
  • 29
actualy it was 386 (oops) i increased it to 2.5 gigs but it still overloads itself
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

  • 158 crew
  • 29
Quote
Originally posted by Flipside
Descent Manager Modelview32 is a good one, it works well if you use both though. I couldn't tell you where to download it from now, it's been too long :)
It sounds a bit like you have a poly or program problem there, Unfortunately, I can't really help much, since I use Lightwave and TS5 :(

Flipside :)


I have modelview but it doesent say anything anyhere aboiut editing it
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

  • 158 crew
  • 29
BTW whats a normal?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline diamondgeezer

A normal is vector associated with a turret - the turret will fire along the normal. A turret's field of view is given as a cone centered over that normal. And so forth. The important thing to remember is that the normals for mulit part turrets must point straight up or down, or they won't work properly.

Which version of PCS are you using? Some older versions have major issues, but I'm using 1.3.4 and it works perfectly.

I much prefer using ModelView when I can (you need version 1.0Beta 04b build 26 for the POF editing facilities), but it can't do all the things that PCS can do. Using both in conjunction is the best compromise.

Another editor is Boboau's Aurora. Check his sig for details.

Otherwise, whenever you have quesiotns about modding, always check karajorma's FAQ first. It will help to answer 95% of your questions :yes:

 
I think it's ModelView 5b28 that I'm using, GREAT program.  anyone have the link to the homepage?  I think it's defunct at the moment.  
if need be, I'm sure somehere could u/l it to you krackers, it's rather small if I recall...
Hippie. n. a long-haired unconventionally dressed young person

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
Thanks for that DG :) He is correct the explaination for normals is in the turretting FAQ.

As for the shields you should make them in your modelling program. Have a look at the links on the modding page of my FAQ and read the tutorials there to learn how to make shields.

I've used PCS a fair bit and it works fine. I generally find a mixture of PCS and Modelview work very well.

BTW if your ship is one single part with 1000 polys it almost certainly won't work in FS2. You have to make up a ship with subsystems that have somewhere between 750-850 poly each. Anything more than that and you'll get shards of death in FRED and/or crashes in FS2
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline diamondgeezer

Note that if this Krackers fellow had read the HLP literature first, he would have knonw to check your FAQ :nervous:

Yo Bob, could you host that version of MView somewhere? I'd like ro see what features it has that mine hasn't...

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
I had problems with shields, too. The game quit when I hit my ship.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Krackers87

  • 158 crew
  • 29
ive read you faq 1000 times and i dont remmber normal being there. Its multi part dont worry. And the model view dl isnt there anymore. Someone please e-mail it to me to [email protected]
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

  • 158 crew
  • 29
i was using 1.2 version of pcs
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

  

Offline Krackers87

  • 158 crew
  • 29
one more Q, are  the meters in PCS the same in Truespace where 1 along an x,y,z axis = 20 meters in FS ?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline diamondgeezer

That I'm not sure of, because the numbers make my head hurt. I just make my model in Truespace at a convenient size to work with. Then I take the size I want it to be in FS and divide that by the size in TS. I enter the resulting number in to the scaling factor in PCS' options, then convert the model. Presto.

As for karajorma's FAQ, did you follow any of the links in the modding section? Rampage and several others have tutorials for turrets and stuff (cos we got sick of repeating this stuff for every new modder). It's all there, you just have to look :)

Oh, and update you PCS, the newer version is much improved. You'll less errors during conversions.

 

Offline Krackers87

  • 158 crew
  • 29
ok. It didnt mention the meters conversion in the pcs tutorial.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline diamondgeezer

No, I only found about it recently. Oh, and you're welcome.

 

Offline Krackers87

  • 158 crew
  • 29
thx, also are there any .Tbl editing tutorials?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline diamondgeezer

Well if there are'nt any in in karajorma's FAQ then I don;t know. He's got most all the stuff that counts. Besides, table editing is fairly easy stuff, just experiment for the most part. Just keep the little buggers backed up :nod: