Author Topic: scavenger ship ( image heavy )  (Read 3323 times)

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Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
scavenger ship ( image heavy )
Re-Lease!Re-Lease!Re-lease!
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline pyro-manic

  • Flambé
  • 210
scavenger ship ( image heavy )
I'm thinking big-space-factory-shipyard-thing. If I actually knew how to do stuff, I'd jump on this right now! Damn...

SOMEBODY do this, please!
Any fool can pull a trigger...

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
scavenger ship ( image heavy )
Seeing this last post, reminds me of FS1, with dogfights around an inactive installation (Ok, maybe it was Multi, but still).

How come no one makes missions where you are fighting the enemy in the middle of clutter? Or flying through the arcadia hole to evade being killed?
Freelance Modeler | Amateur Artist

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
scavenger ship ( image heavy )
coz the AI is too dumb and would collide with stuff every 3 seconds.
SCREW CANON!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
scavenger ship ( image heavy )
Oh yeah. But yet, they're too intelligent to have dumbfire. :rolleyes:
Freelance Modeler | Amateur Artist

  

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
scavenger ship ( image heavy )
Quote
Originally posted by Raa Tor'h
Oh yeah. But yet, they're too intelligent to have dumbfire. :rolleyes:


mmh, accuracy is just a matter of maths. for exemple all sport games have a random failure factor or they'd be unbeatable ;)
SCREW CANON!