Author Topic: clipping  (Read 2178 times)

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Don't scream, it's not the same as my usual request.
you know all those PC games ( racing games for exemple ), that have a max drawing distance for geometry, and there's a fog that appears to hide the sudden appearence of that geometry?
Would that be possible to do in FS2? I mean both, the geometry clipping ( would work on a polygon basis rather than mesh basis, or it would be useless for some things ) and the fog?
SCREW CANON!

 

Offline Flipside

  • əp!sd!l£
  • 212
I wouldn't think it was that difficult, though, of course, I'm not a coder ;) After all, they already do it in the nebula :)

Flipside :)

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
well, errr, fog in space?
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
could be usufull for a different type of nebulae.

  

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
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Quote
Originally posted by Carl
well, errr, fog in space?
Hy-dro-gen C-lou-ds.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Not too fond of this idea, carl's reason, but an alternative is to just stop drawing things that are 60km away.  Kinda pointless though since we have LODS for that purpose :p

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
I think that venom asked for a system to have lods fading at the distance limit, instead of simply appearing/disappearing

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
nah, I mean the normal clipping. In fact, the fog thing is already in, the game, yep :p:
make a black poof PCX ( 100% transparent, so the nebula poof won't appear, and you'll see there's a fog :) ).
The idea, of course is not to make it a default thing, it's something that would be to be enabled in fred. That can be useful for a lot of things I have in mind, and since it's already half there, I just wanted to know if it could be possible to implement.
SCREW CANON!

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
But why?  You already have two options: the nebula approach and better lodding, why bother the coders with something that doesn't work as well as the current lod system?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
that has nothing to do with the lods. anyway, yeah, why, coz anyway they don't pay attention to any of my requests. forget about it.
SCREW CANON!

 

Offline Exarch

  • 27
I like this idea actually. There are times where it would be nice be able to just have a ship fade away as it got further off instead of just disappearing outright. As for actual clipping, there seems to have been some good progress made on that, at least as far as I can tell from this thread  :)