Poll

Which is better?

Harpoon
40 (58.8%)
Tornado
28 (41.2%)

Total Members Voted: 67

Voting closed: September 10, 2003, 10:09:15 am

Author Topic: Tornado vs. Harpoon and what do you call capital ship?  (Read 12151 times)

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Offline TopAce

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Tornado vs. Harpoon and what do you call capital ship?
Which missile do you find better? Why?

I find the Harpoon better, more accurate. And you can take more damage with a bank of Harpoons than Tornadoes.

Thread hijacked to: What do you mean under 'capital ship'
« Last Edit: August 16, 2003, 06:34:46 am by 1079 »
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Offline diamondgeezer

Harpoons seem to offer the best damage-for-space ratio of the dogfighting missiles... Tornados and Hornets don't actually seem to track fighters all that well, quite often a fighter is able to out-turn and out-run them. They're good for hammering bombers, mind.

But think what happens when a wing of Maras arrives to attack your Argo - they each unleash a double Hornet volley, and your argo gets smacked down. It wouldn't have been so bad if they'd been armed with Harpoons... it's probably just a good job that the AI can't fire dumbfires, or they'd have the Tempest and be quite dangerous....

 

Offline Taristin

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Wanna try something cool? Set it so that one of the turrets on top of an Aeolus is armed with Tempests, and see how long you last against it. Or anything for that matter.


BTW; Harpoons are far more accurate, and deadly.
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Offline CP5670

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Harpoons, definitely. As TopAce and DG said, a full load of Harpoons will do more damage than an equivalent load of Tornadoes. Their homing devices are also more accurate and they rearm much faster. Actually, in multiplayer TvT games they turn out to be so good that most missions do not allow them. :D

 

Offline Knight Templar

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Harps. :nod:
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Offline TheCelestialOne

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Both have advatages, while the Harp is more accurate and has a faster recharge rate it needs at least 2 double shots to do serious damage to a average fighter. When you have a double shot tornado that hits...well... the fighter is destroyed 9 out of 10 times in 1 volley.

In other words: Haprs are better for the slower fighters. But when you get into faster fighters that can get on a fighters tail up close I'd pick Tornados :)
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Offline pyro-manic

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Harpoons all the way.:nod:

Tornadoes are good for slapping Seraphim about, 'cos they can get through the shields in one go, but a bit crap against anything else - they miss!
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Offline Carl

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production on tornados should be stopped altogether. there's no point to them if you have harpoons. Unless they cost a whole lot less, I don't see why the GTVA keeps buying them.
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Offline TopAce

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I have experienced that sometimes the Tornado doesn't do damage to hulls, for larger ships, even for cruisers. Despite their damage is 25(per missile) and the Armor factor is 2, so it would mean that 8x50, 400 damage. That's not bad, but the Hornet's hull damage is more visible.
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Offline Knight Templar

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Quote
Originally posted by Carl
production on tornados should be stopped altogether. there's no point to them if you have harpoons. Unless they cost a whole lot less, I don't see why the GTVA keeps buying them.


They, don't. They supposedly had a huge surplus after the great war. They've been replaced more or less (at least buying wise) with the tornados.
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Offline Taristin

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Quote
Originally posted by Knight Templar


They, don't. They supposedly had a huge surplus after the great war. They've been replaced more or less (at least buying wise) with the tornados.


Those are Hornets that there was a huge surplus of... Carl said Tornados... Not to be picky :rolleyes:
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Offline Knight Templar

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whatever. They're more or less the same thing :p
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Offline Taristin

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Yeah, i hate them both equally.

Th efunny thing is that there must have been one hell of a surplus, because they are still being used in Inferno... :p
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Offline phreak

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tornados. they are much better against larger ships
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Offline Taristin

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Larger ships? *Shocker!!![/i]*
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Tornadoes: Miss too much
Harpoons: Fast target aquisition and deadly.:drevil:
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Offline Darkage

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I use the Tornado against freighters and cruisers. And from time to time against fighters. But the Harpoon is best for dogfighting.
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I like tornadoes. Multi MicroMissile Storm!!

 

Offline kode

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the harpoon, because you actually have a chance of hitting with it.
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Offline TheCelestialOne

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Everyone who misses all the time with Tornadoes need to have their Freespace abilities checked... I mean I shoot down fighters like flies with those things. Also, turrets are easily dealt with with these things.
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