Poll

Which is better?

Harpoon
40 (58.8%)
Tornado
28 (41.2%)

Total Members Voted: 67

Voting closed: September 10, 2003, 10:09:15 am

Author Topic: Tornado vs. Harpoon and what do you call capital ship?  (Read 12143 times)

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Offline Thorn

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Gee.. Am I the only one who finds Tornados better than harpoons? Once I can use the things, thats all I use.... they rarely seem to miss for me.... but that may have something to do with the fact that I usually use them at medium to close range, they're fast enough that the target doesnt have enough time to evade... A double shot of tornados is a guaranteed kill for a Mara and anything weaker....

 

Offline TopAce

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Quote
Originally posted by Woolie Wool

Tempests are DUMBFIRE missiles that travel 5 times faster than any ship. All you need to avoid them is to turn away from them before they hit you.


Yeah I know it. But it still doesn't give me an answer how to evade them with countermeasures and how to be faster than the projectile itself. :rolleyes:
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Offline Flipside

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That's the problem with the Tempest, it doesn't lock on so theres no lock to scramble or tracking system to trick. You can't outspeed it, so, if you can't get out of the way in time, it hits you. Sometimes it's unavoidable.
I always find the best trick is to find the b*stard that's shooting at you and give him both barrels, that way he has something else to think about ;)

I always make Missile turrets high priority on CapShips, simply cos I get bored with hearing Blip--Blip-BlipBliplipipipipipipipZUNG! all the time :(

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« Last Edit: July 30, 2003, 06:40:12 pm by 394 »

 

Offline Woolie Wool

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Quote
Originally posted by TopAce


Yeah I know it. But it still doesn't give me an answer how to evade them with countermeasures and how to be faster than the projectile itself. :rolleyes:


BUT YOU CANNOT DO THAT. You have to get out of the line of fire before you get turned into dog food.
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16:47   Quanto   D:

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Offline Exarch

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The answer you're looking for probably is that he meant to type Tornado but ended up typing something else instead for whatever reason. Happens to the best of them if thinking about one thing while trying to type another ;)

 

Offline diamondgeezer

I expect so, since the AI won't use dumbfires against you (hint hint, SCP guys). Unless he was talking about multiplayer.

 

Offline TopAce

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Somehow I don't find it a good idea to give the Ai a possibiity to handle the Tempest, simply because they would hit the player with 100% accuracy, simple because they can calculate the flight path of the player and shoot there.

I had a thread about half a year before, in which I made a poll(I have the bad feeling you can still vote :)), and there, somebody revealed that the Ai is really cheating, and this reason gives me the belief that the Ai would better NOT use the Tempest, it would be another disadvantage for the human player against the Ai.
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Offline Solatar

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Quote
Originally posted by TopAce
Somehow I don't find it a good idea to give the Ai a possibiity to handle the Tempest, simply because they would hit the player with 100% accuracy, simple because they can calculate the flight path of the player and shoot there.


But computer's CAN'T determine the flight path of a player, because a player can move in ways that the computer can't pre-determine. Thus we can EASILY evade Tempests fired by a computer. The ai doesn't hit you 100% of the time with it's lasers, does it?

 

Offline Exarch

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At insane difficulty vs a general level computer opponent, they might hit nearly all the time if you fly in a straight line at a constant speed. But they can't predict the flightpath of a player, plus at anything lower than a general on insane they also lose accuracy and will miss some even under perfect circumstances.

 

Offline StratComm

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Quote
Originally posted by Exarch
At insane difficulty vs a general level computer opponent, they might hit nearly all the time if you fly in a straight line at a constant speed. But they can't predict the flightpath of a player, plus at anything lower than a general on insane they also lose accuracy and will miss some even under perfect circumstances.


Giving an AI tempests is just like giving them an overpowered main cannon; the game doesn't alert you to incoming tempests (because they don't lock most likely) and so the player would only know they were being shot at him if one flew past.  And tempests cause a lot of damage relative to the rate of fire, so they could be really dangerous if one isn't careful.  We've all hit AI pilots with tempests before, so we know it's possible to hit a fighter with them.  AI's rarely live long enough to expend their missile load, so the primary disadvantage to tempests is essentially nullified.  I'm not saying don't impliment it, but I doubt it'd ever be used unless it somehow involved your wingmen.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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It would certainly make thing more hairy in bombing runs. I dunno, maybe there should be a sexp that will let them use it, but not enabled by default so that AI aren't overpowering.

Maybe 2 sexps:

AI-use-dumbfire  - Obvious

AI-dumbfire-accuracy  - Lets you edit the hit/miss ratio, so if it's a bombing run, they won't get you all the time
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Offline TopAce

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Why bombing run? The Tempest doesn't do ANY damage to capital ships, except the subsystems.

Or are you thinking about bombing run like supply depot attack, and sentry-killing actions?
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Offline Blue Lion

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Harpoons and Trebs, kayser and morning star

All the power you'll ever need.

Tornados are only good for TvT because they don't allow Harps

 

Offline TopAce

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I see that many of you like the Morning Star. :nod:
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Offline Taristin

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Quote
Originally posted by TopAce
Why bombing run? The Tempest doesn't do ANY damage to capital ships, except the subsystems.

Or are you thinking about bombing run like supply depot attack, and sentry-killing actions?


I meant if the AI had tempests and you were flying an Ursa, they'd get you all the time.
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Offline TopAce

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I see. It is one another reason why to do not fly bombers...;)
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Offline Blue Lion

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Oh I love flying bombers, especially the Ursa

It's my Flying Bus

  

Offline Taristin

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yeah, bombing runs are the best. Too bad people make missions whee capships destroy everything, rather than strategically using bombers...
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Offline TopAce

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This thread appears to be dying, the winner of the voting is the Harpoon, as I supposed when opened this thread.:)
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Offline Taristin

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Thats what I voted for. They are just a bit better. And they don't miss nearly as often as the Tornados do. IMO
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