Author Topic: How to make Flyable  (Read 4483 times)

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Sorry when this is already somewhere but i didn found it.
How can i make a Ship Flyable? Because i want that all Shivan Ships flyable are and some other ships too.
What must i exactly type in the ships.tbl ?
(ant the weapons; to usw all weapons)

 

Offline Taristin

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The ships mainly need an eye-point, some don't have it. And I think there is a player allowed flag? Something like that...
Freelance Modeler | Amateur Artist

 

Offline FreeTerran

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Quote
Originally posted by Raa Tor'h
there is a player allowed flag?

:nod: add the "player_ship" flag into the ship flags
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Offline karajorma

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Quote
Originally posted by comICEMAN
Sorry when this is already somewhere but i didn found it.
How can i make a Ship Flyable? Because i want that all Shivan Ships flyable are and some other ships too.
What must i exactly type in the ships.tbl ?
(ant the weapons; to usw all weapons)


Have a look on the VolitionWatch Archives. If I remember correctly there is a mod there called Dreadful Shivans or something similar that has this already set up for you.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Deepblue

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No eyepoint is required because if FS2 finds no eyepoint it sets up a default one at 0,0,0.

 
Can i make a cruiser flyable?

 

Offline FreeTerran

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Quote
Originally posted by comICEMAN
Can i make a cruiser flyable?

Nope
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Taristin

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Actually you can, but you have to drop the cruiser flag.

I've flown a Sathanas before. :nods:  Turrets don't like it though.
Freelance Modeler | Amateur Artist

 

Offline FreeTerran

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Quote
Originally posted by Raa Tor'h
Actually you can, but you have to drop the cruiser flag.

I've flown a Sathanas before. :nods:  Turrets don't like it though.

realy ? and what is with the laser's or better with all weapons ? thats a lot of work to edit that all
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Offline karajorma

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You just fly about and let the computer aim your turrets. Then after a while you take some damage, the computer trys to display 12 different damage reports, fails and falls over.

If you're going to fly capships make sure you make them invulnerable first.
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Offline Deepblue

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Or make sure nothing with beams is around. I tried flying a deimos around a ********* carrier and got sliced in half resulting in a crash.

 
Okok.... so, as example i want to make the LILITH driveable...
What must i change, to fly (fighter-class etc.), and what that the game doesnt crach (subsystems etc.)

 

Offline TopAce

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You will need to add the fighter or bomber flag, and give it a shield icon, a ship icon and a weapon loadout icon.

Don't ask the command line for those, I don't remember them correctly perhaps:

$Shield_icon:
$Ship_overhead - this is the WL image
$Ship_icon - this is the ship selection icon

Copy these three lines from the Ulysses for example.

« Last Edit: August 04, 2003, 03:04:35 pm by 1079 »
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Okay, you want to fly a Lilith...

first you have to add the flags "player_ship" "default_player_ship" to the ship.

next you need to give the ships some icons... like sheild iconsm ect.  So right after the $Closeup_zoom: and the $Score: fields, add something like
$Shield_icon:           shield-b05
$Ship_icon:                     iconbomber05
$Ship_anim:                     ssbomber05
$Ship_overhead: loadbomber05

... that will give the lilith the Ursa icon when you target it, and for the ship selection screen.

Next, you'll want to specify what weapons the ship can carry, even though you will not be able to fire primary or secondary weapons unless you edit the Lilith model itself.  But if you dont specify which weapons the ship can carry, freespace may not let you start a mission.

just copy any terran or vasudan fighter loadout.

that should be all you have to do.  You'll be able to fly the ship in any mission you make, BUT if too many of your turrets get damaged, the game will crash.  To fix this you must go to the HUD set up screen and disable the Damage view.

yeah.
Rayquaza?¿

 
OK thanks i'll try it out now...

 

Offline Taristin

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You can't use turrets unless it's got a "bomber" flag.
Freelance Modeler | Amateur Artist

 
Öhm... i've got an problem... when i start game, and choose profile, i'm back in windows (???)

 
right... erase the "cruiser" flag and replace it with a "bomber" flag.
Rayquaza?¿

 
Yeah fine, but can anyone help me first, getting the game started?

STOP, now it works... my 5th. reinstallation ^^
« Last Edit: August 04, 2003, 03:44:16 pm by 1311 »

 
OK whats wrong?

$Name:                  SC Lilith
$Short name:            TCruise3
$Species:               Shivan
+Tech Description:
XSTR(
"The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.", -1)
$end_multi_text
$POF file:              cruiser03.pof
$Detail distance:       (0, 900, 2000, 7000)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.0
$Max Velocity:          0.0, 0.0, 20.0
$Rotation time:         110.0, 110.0, 75.0
$Rear Velocity:         0.0
$Forward accel:         10.0
$Forward decel:         5.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        600.0
$Expl damage:           200.0
$Expl blast:            2000.0
$Expl Propagates:       YES              ;;  If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0            ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:   2
$Allowed PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-D" "Prometheus D" )
$Default PBanks:        ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks:      ( "Tempest D" "Hornet D" )
$Default SBanks:        ( "Harpoon" )
$SBank Capacity:        ( 500 )
$Shields:               100
$Shield_icon: shield-b05
$Ship_icon: iconbomber05
$Ship_anim: ssbomber05
$Ship_overhead: loadbomber05
$Power Output:          90.0
$Max Oclk Speed:        12.0
$Max Weapon Eng:        100.0
$Hitpoints:             75000
$Flags:                 ( "player_ship" "default_player_ship" "bomber" )
$AI Class:              Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             15000
$EngineSnd:            134                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -279
$Closeup_zoom:          0.5
$Score:                210
$Subsystem:                     turret01,1,1.0
   $Default PBanks:        ( "SAAA" )
$Subsystem:                     turret02,1,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret03,1,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret04,1,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret05,1,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret06,1,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret07,3,1.0
   $Default PBanks:        ( "LRed" )
$Subsystem:                     turret08,4,1.0
   $Default SBanks:        ( "Shivan Cluster" )
$Subsystem:                     turret09,4,1.0
   $Default SBanks:        ( "Shivan Cluster" )
$Subsystem:                     sensors,                        5,0.0
$Subsystem:                     communication,  3,0.0
$Subsystem:                     engine,                 15,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,              2.5,0.0