Originally posted by Deepblue
Whoa!!! Do you not realize that all the uber-modelers use max. Namely Shrike, Venom, Aldo, and that it is indeed uber-awesome!!
well, tomcat for example is one of the best artists of the community-if not the best- and he use only truespace
And I don't consider myself exactly at the end of the list, and I use only truespace too..
The point is that 3d progs don't do things, YOU do things, using 3dprogs as instruments, so the best 3dprog is not the most pro or whatever, but the one that lets you do things better.
Obviously a more powerful prog will give you more possibilities, but with something so simple like game meshes, the differences are somehow minimal, and therefore the choice between 3d progs will depend by how you feel the workflow and therefore how fast it let you obtain what you want/need.
We are not talkin about the most powerful/complete/ideal/professional program, in this case we should probably talk more about Maya or XSI than max and lightwave, we are just talking about programs to create game models for fs2