Author Topic: Where to get started?  (Read 3214 times)

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Offline übermetroid

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Where to get started?
Quick question, if I wanted to get started in modding, where should I go to learn all about it?  I have some cool ideas and I want to see if I have any skills to be able to make them.

Thanks!  ;)
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Offline Taristin

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*looks for karajorma (Sp?) so he can p1mp his FAQ*

Edit: I found his siggy link: http://homepage.ntlworld.com/karajorma/freespace/intro.html
« Last Edit: August 04, 2003, 08:14:29 pm by 273 »
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Offline karajorma

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Saved me the trouble of doing it :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline karajorma

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I actually linked to that one in the FAQ as I've found it to be one of the best.
Apart from the Turreting tutorial most of the modding section is links to all the tutorials I could find and an explaination of which areas they cover.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline übermetroid

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Quote
Originally posted by Raa Tor'h
*looks for karajorma (Sp?) so he can p1mp his FAQ*

Edit: I found his siggy link: http://homepage.ntlworld.com/karajorma/freespace/intro.html


:eek:   OOOhhh....  THXS!!!  :D
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Offline karajorma

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No Problem. Glad you found it useful :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline übermetroid

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Quote
Originally posted by karajorma
No Problem. Glad you found it useful :)


Dont count your chickens before they hatch, I have to be able to make something...

Of course that all depends on my skill...  So, how about a borg cube?..  :lol:
"This is your life and it's ending one minute at a time."

 

Offline Taristin

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We have enough of those, thank you. :rolleyes:
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Offline übermetroid

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Quote
Originally posted by Raa Tor'h
We have enough of those, thank you. :rolleyes:


That was a joke, to let everyone know how good my possible modding skills are...  A cube should be really easy to make...     :nod:

Actually I have been thinking up a design for quite some time now and I am going to try to make it..  As soon as summer school ends!
« Last Edit: August 06, 2003, 09:23:37 am by 1241 »
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Offline Taristin

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I realized it was a joke. Hence the sarcastic eyes rolling. :p

What program are you planning to use to model?
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Offline Rampage

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Also note that completely understanding a tutorial could take days on end.  MODding often takes a lot of patience.

I would suggest:

1. First go and change some tables and their ship specifications.

2. Then start with re-skinning ships without messing with the models themselves (IE: UV Coordinates).  Just go into PSP or Photoshop and change the textures around.  Thus, you can get a hang of what's what.

3. Next, model a bit in trueSpace, but not from scratch.  Start with a nice pre-made model and change the locations of several vertices.  This will help you to get a hang of trueSpace and modeling in general.  [To check out my tutorial on good, solid geometry and other MODding documents, check my siggy.  (Two links will take you to Christian websites!!!!)]  This process may take from two weeks to two months.

4. Now its time to become familiarized with Freespace 2 model heirarchy.  (Read my POST-MODDING Tutorial)  This should take about a week or two to understand EVERYTHING.

5. trueSpace isn't really a good program to make models from scratch with.  At this time, you're ready to discover the usefulness of LightWave and 3DS MAX in modeling from scratch.  These are fairly difficult programs to work with, so do expect the learning process to take up to a year, if you're lucky... [Exaggeration, Really...  Depends on the person.]

6. You really can exchange this step with step five.  You now should have some ships ready.  You will learn to make interface art for them.  These include, but are not restricted to, shield animations, SS animations, and loadout icons.  (Also, check my siggy and explore around. :thepimp: )

I do want to wish you good luck on your path to MODding.  It took me about two years to get half of this material, so don't feel bad if you can't punch out a good model by the end of the month.  [Well maybe you can, and it would make me feel bad. :D]

Rampage

 

Offline Taristin

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I had max, and I chose not to persue it when I lost all interest and realized I could make models in TS not too badly.
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Offline karajorma

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I also use TS for all my model making. You don't actually need anything else. Some people find that they prefer Max or other modellers some people don't.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline LAW ENFORCER

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this sounds like a good time to say

I use MilkShape 3D YAY!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline KARMA

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the best 3d modelling package is simply the one you are more comfortable with.
For very single things like game models truespace is good enough, and since you ave to use it anyway at some levels for fs2 modding,you can just try it and see if you like it.
Some people, like me, found it very simple and intuitive, others just hate it.
I learned the basics, without having used before 3d progs and without using program manuals, in few weeks; to find most of the hidden secrets and speed up your work, well there isn't really a limit (you never stop learning) but you can expect to reach a good level in about 6 months- 1 year, it just depend by you and by how much you use it
« Last Edit: August 07, 2003, 10:28:33 pm by 433 »

 

Offline redsniper

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just be sure you get LithUnwrap for UVmapping, ubermetroid (cool name btw)
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Offline WMCoolmon

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Re: Where to get started?
No one remembered... :D



PS: Make sure you get the latest version of the FSSCP :thepimp:

Someone else give him teh intro™, I haven't kept up with it.
-C

 

Offline Deepblue

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Whoa!!! Do you not realize that all the uber-modelers use max. Namely Shrike, Venom, Aldo, and that it is indeed uber-awesome!! :D :D :D

 

Offline Unknown Target

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Milkshape 3D is pretty good. You should check that out, only 20 bucks.

Also, for your first mods, try learning how to FRED and edit tables, those will both come in handy down the road ;)