Author Topic: realistic lighting  (Read 1569 times)

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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
would it be too hard to make it so only the part of the ship facing the sun is illuminated? it would be both more realistic, and very cool looking. it would also show off bob's glowmaps better.

1st rule of CG lighting: everything looks cool with one bright light source.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
actually all you need is to reduce ambient lighting.  We did this in casualties of war.  Check aldo's signature for it.    It is basically jucst a black square that you put in the the exact same place as the sun in a mission.  It darkens things up on the "night" side of the items in question.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
but that only works in user made missions.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
do you have you'r lighting settings set to high?
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Offline mikhael

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Quote
Originally posted by Carl
would it be too hard to make it so only the part of the ship facing the sun is illuminated? it would be both more realistic, and very cool looking. it would also show off bob's glowmaps better.

1st rule of CG lighting: everything looks cool with one bright light source.


Actually, everything looks cool with three lights, one brighter than the other two, and the secondary pair providing edge detail and fill. :)

Your point, however, is valid. Good lighting would just rock.
[I am not really here. This post is entirely a figment of your imagination.]

  

Offline Flipside

  • əp!sd!l£
  • 212
Well, if SCP get T&L going, you should see enough rock to keep a geologist in raptures for weeks ;)

Flipside :D