Author Topic: Need some help from your minds!  (Read 4660 times)

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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Need some help from your minds!
ok I need some help with this - DONT WORRY! its not in doing any of my work! so calm down, relax and look at these pics...

Whats missing in the texture (or the ship)? *bear in mind they are DEFINATLY not finished I have just the main areas done the inside has no extra decks etc)
I know they might not be the best, you might not think they fit the ship, you might think the ship sucks... I dont care :D
I think something is missing on this texture but can't place it what is it?

(btw the ship is the Quadatar - Company (civilian) medium carrier featured in the demo I am making for me MOD)

(NOTE: these are unrendered and straight from the 3d window of milkshape3d so they look crap)







Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Need some help from your minds!
Textures need more detail ;), and, if it's a freighter or barge, DEFINATELY some grease, or some dirtiness to it.

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Need some help from your minds!
it says up there what it is (carrier) and I KNOW the textures need something but what EXACTLY (I have textured about 10 ships with custom (totaly) maps and am running out of ideas and 'details' and so... the request...  I all fits together so nicly! Perhaps 'too' nicly..... hummm.....:nervous:
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Need some help from your minds!
try looking at Hegemonia (Haegemonia, for those of you in Europe) for some texture ideas ;)

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Need some help from your minds!
I onbly have the demo and the textures in there are... very distinct and dont really give me an ideas for my carrier here... (it wants to be textured! Can't you hear it calling?)
Is there any BIG ships in full game (apart from stations)?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Need some help from your minds!
ya, there's battleships and such. visit the website to see what I mean (www.hegemonia.info or www.haegemonia.com)

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
Need some help from your minds!
Add somke pipes or creases or windows or lights or advertisments or stranges purposeless bumps.
I can't believe my profile is still active... member since  July 25, 2002

 

Offline Flipside

  • əp!sd!l£
  • 212
Need some help from your minds!
Also, you need to remap the front of the ship, you've got the lines of doom. Other than that, I think we all agree it needs 'stuff'. Lights, pipes, strange tubular unknown things just something to hide the repeating texture. I must admit, I don't use tiling unless I have to, I'd much rather have a single texture, with lots of detail :D
That said, cool looking ship, looks like it could take a severe pounding.

Flipside

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Need some help from your minds!
advertisments or stranges purposeless bumps

the TSC ruled that company ships should have no advertisment on thier ships in any way or form so thats out...

and I use 512x512 maps and such I can either have tiled or low detail maps (on the side of a ship)... I like tiled more

(this IS a big ship, well not in FS2 terms)

oh and bridge (top) and front and inside are not even finished yet so they are not mapped - dont worry, im not a newbie ;)
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Flipside

  • əp!sd!l£
  • 212
Need some help from your minds!
LOL Fair enough :D

Nowadays, I just post a different material on each side of the ship and do it that way, I used to be worried about memory/speed etc, then I thought 'So, how many 512 x 512 textures does UT2003 put on the screen at once?' ;7

Flipside :D

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Need some help from your minds!
It needs stuff on the top of the barge thingy part.
Freelance Modeler | Amateur Artist

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Need some help from your minds!
what is the 'barge' thingy part? and what stuff?:rolleyes:
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: Need some help from your minds!
Quote
Originally posted by LAW ENFORCER



The long flat part on the left.

I think that the simplest and maybe best way is to put a bump-out thingy running around it. (Think like the Vasudan FS1 freighter, with the big ridge running along the top... You now which freighter, the one that was mistaken for a cruiser during the TV war... yeah, that one...)
Freelance Modeler | Amateur Artist

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Need some help from your minds!
thats the control deck, it houses the bridge... and most importantly - its not textured yet!

now thas over with;)

I have made some changes but its an extreamly repetative texture....



and heres the actual texture... see what I mean?

Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Need some help from your minds!
Yeah, but try to see if you can model in a bump like on this ship, I think you could use it...

Freelance Modeler | Amateur Artist

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Need some help from your minds!
the front bit? I thouhgt about something like that but i thought nar! it will get it the way of the turrets and the bridge is up there...


anyway I dont want to put every feature on every ship... it IS only a company vessel
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Need some help from your minds!
Well it certainly needs something... if not better texxies


Edit: Besides all that, it is a good model, I know how hard it is to make a good one.,..
Freelance Modeler | Amateur Artist

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Need some help from your minds!
humm? I thought all my models were good???:p

:thepimp: :lol:



EDIT: I'll have a muck about with adding model detail to spaec out and visualy debunch(tm) the textures - I post a pic o 2 when I finished
« Last Edit: August 08, 2003, 05:39:52 pm by 307 »
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Need some help from your minds!
its not much but Im stuck...



Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Flipside

  • əp!sd!l£
  • 212
Need some help from your minds!
Well, I hope you don't mind me taking a liberty, but I fiddled with the texture a bit and came up with this :-

www.freewebs.com/flakmonkey/

I think you actually meant for the Grey areas to be docking ports, and, of course I can't try it out on the model, but I thought it may at least break up the texture a little?

Let me know if you don't like people fiddling with your textures and I'll remove the page :)

Flipside.