Originally posted by Lynx
Is there no one who has actually played Wing Commander once and knows what I'm talikng about?
Most of us have played Wing Commander....and I've played all but one or two versions of the series (the one on 3DO and the one on Mac I haven't played) so I've seen EVERYTHING there is to see from Wing Commander.
What you describe is this: Targets show up in broken brackets and the target changes as you point your nose to the target. Or rather, the lock on a ship that isn't directly infront of you is lost as you point away from it. The only way to keep it from doing that was to lock a target.
In FreeSpace, all targets are always locked and you can always lock a new target. Using Y makes it very easy to track your next target...in particular, the WC system was designed in the days of early VGA and the average computer screen being 14in or 15in. Essentially, this system is outdated (Prophecy sort of did away with this system but not quite) and I see little reason to actual include a control element that is a step backwards.
The WC mod can definately use some other source code additions that would help them out...but this doesn't seem like a useful addition. I'd rather see it spent elsewhere.
And by the argument that the Primitive Sensors are now present in SCP (why can't we do this), we can see that its actually a gameplay element reducing your sensors effectiveness almost completely to similate primitive sensor systems. Thats a story/gameplay feature...the WC targeting system is meerly a control interface...one that FS does better.