Author Topic: Marines whizzing around in the FS2 engine!  (Read 24034 times)

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Offline Zeronet

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Marines whizzing around in the FS2 engine!
How would FS2's source code allow you to rule the world?
Got Ether?

 

Offline LAW ENFORCER

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Marines whizzing around in the FS2 engine!
Make best game in world (ever, learning code and all that) sell, become US preident... simple...
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline CP5670

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Marines whizzing around in the FS2 engine!
 
Quote
Where is shiphit2.avi?

It is on the FS1 Silent Thread CD, in the \extras\secret\supersecret directory, along with several other funny movies.

 

Offline Zeronet

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Marines whizzing around in the FS2 engine!
Anyway i can get them besides getting Silent Threat(im getting it soon though  ).
Got Ether?

 

Offline Stryke 9

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Marines whizzing around in the FS2 engine!
I kinda wanna see a Sathanas fly through a swarm of marines now...  

Think they would get sucked into the engines and cause a flameout? NEW KAMIKAZE TRICK! Yaaay!  

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Offline Stryke 9

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Marines whizzing around in the FS2 engine!
Oh, and yes. E2150 ownz all. Venom, compare this to your pathetic fool of a game!

 

I only wish it wasn't made by some dudes at some stupid bankrupt German company who can't market a game to save their lives and apparently lost the sequel they had 90% done or summat...

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Offline CP5670

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Marines whizzing around in the FS2 engine!
Ah good, show him much Starcraft sucks!

 

Offline Nico

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Marines whizzing around in the FS2 engine!
 
Quote
Originally posted by Stryke 9:
Oh, and yes. E2150 ownz all. Venom, compare this to your pathetic fool of a game!

   

I only wish it wasn't made by some dudes at some stupid bankrupt German company who can't market a game to save their lives and apparently lost the sequel they had 90% done or summat...


you tell me you think THAT looks cool??? come on!
I tried the demo of that game, it's damn boring.

SCREW CANON!

 

Offline Stryke 9

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Marines whizzing around in the FS2 engine!
The demo is nothing. The campaign ain't all that hot either- but hell, we make our own and what with the war-torn hellhole that the local clanwars and forums are, we could trounce you pampered SC brats as well  

Tell me, is it more interesting to harvest 10000000000000 resources, make 100 Siege Tanks, and level the enemy base over half an hour, or to plot a night raid with amphibious vehicles flying the enemy's colors, using ECM screamers to disrupt enemy communications, so that they don't know what hit them 'till it's too late? More fun to send a thousand Zerglings raised over an eternity of awar-of-attrition, or to dig tunnels under the enemy base and undermine it, while guiding helicopter hit-and-run strikes along the front to distract him?

Don't mess.  

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Offline Stryke 9

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Marines whizzing around in the FS2 engine!
And to get the jump on your frail little offering of an argument, E2150 was THE FIRST full-3D RTS. And is still the best, stratwise and in some cases effectswise.

 

Offline WMCoolmon

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Marines whizzing around in the FS2 engine!
Why is Starcraft popular?
Protoss  
*cough* now back on topic....   *cough*
-C

 

Offline Nico

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Marines whizzing around in the FS2 engine!
 
Quote
Originally posted by WMCoolmon:
Why is Starcraft popular?
Protoss  
*cough* now back on topic....   *cough*


of course not: Zergs  
SCREW CANON!

 

Offline Stryke 9

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Marines whizzing around in the FS2 engine!
Terrans own both, in their halfhearted StarCrafty way. Rednecks in Space!!!

 

Offline Zeronet

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Marines whizzing around in the FS2 engine!
Koreans "like" Starcraft    .
Got Ether?

 

Offline Nico

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Marines whizzing around in the FS2 engine!
 
Quote
Originally posted by Zeronet:
Koreans "like" Starcraft     .


they like everything blizzard lol, korean are often mentioned at battle.net, diablo2   (they're all PK it seems lol)
SCREW CANON!

 

Offline Sandwich

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Marines whizzing around in the FS2 engine!
 
Quote
Originally posted by LAW ENFORCER:
Err what? with the source we could [meanacing voice]RULE THE WORLD!

Day of the Tentacle intro, eh? Yeah, that rocked...  

And about this mini-war with SC, E2150 and TA, lemme clarify things:

SC: The complx story was one of the two biggest pluses this game had going for it. The other one was the well-balanced but vastly different sides, especially since it wasn't just 2 sided. Dune 2 was cool because it had 3 sides, and AFAIK SC was the only other major RTS game up till then that had 3 factions. I could easily be wrong about that, though.

However, SC was a 2D isometric game, after all, and the terrain wasn't very varied (2 levels, no?).

All in all, it was fun to play, but the game itself wasn't groundbreaking - everything around it (story, side balance) was.  

E2150: The concept for the game, with all the little interactive things one could do with the terrain, was simply amazing. Tunnels, primary home base, weaponry swapping, in-level tech development, 3 factions (yays!), something other than the destruction of the enemy to shoot for - it had a lot going for it.

My main gripe with this game was that it was slow and seemed to get bogged down even more as the level went on. Also, everything aside from the game itself and the story (interface, cutscenes or lack thereof, etc) was pretty horrid.

All in all, it could have been awesome, and if you're willing to look beyond its faults, probably was awesome.

TA:   I will always have a soft spot for this game. Coming along at the same time as SC, TA was stunning in every way. Near-photo-realistic maps, true 3D units without any inherent slowdown or need for a 3D accellerator, massive(!) maps and battles, humongous amounts of units, easy MODdability, ingenious SHIFT command queing (boy, did that make things easy!) - I could go on and on.

I must say that this game was also the first big RTS to include land, sea and air units equally.

The biggest boon to this game, just like us here with the Freespace universe, was it's loyal following of players. They still are pumping out incredible maps and units for the game, some of which truly are photorealistic (using heightmaps from geological surveys, etc).

Unfortunately, the storyline was pretty basic and uninspiring, although epic. There were no movies aside from the intro (and outtro?), but IMHO that wasn't a big problem - the point of it was the game, not the story.  

All in all, this is one game that constantly occupies over 1GB on my HD, even to this day. Why so much? The add-on maps and units, of course. It's always a ball to have a network game with my bro now and then - TA rocks.  

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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

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Offline Unknown Target

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Marines whizzing around in the FS2 engine!
ST sucks.
HW rules j00!

 

Offline CP5670

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Marines whizzing around in the FS2 engine!
I also have still TA installed and play it every now and then; some of the mods for it are truly amazing.   (Final Frontier, World Domination, etc.)

One characteristic that TA unfortunately shares with FS2 is that there will probably be no sequel due to copyright issues.

[This message has been edited by CP5670 (edited 01-19-2002).]

 

Offline Alikchi

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Marines whizzing around in the FS2 engine!
Well, there might be a sequel, Chris Taylor is leaning in that direction.
And you don't need a sequel with UTASP..it adds 248 units, bumping the unit count to over 500. Need I say more? www.tauniverse.com/madta/utasp  
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Offline Stryke 9

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Marines whizzing around in the FS2 engine!
Sandwich: You liked the E2150 plot?  

I thought the interface was good and the plot sucked, personally. It was really too bad that to make a camapign you essentially needed to be a programmer, as well.

TA, what I've seen of it, seems to be a halfway point between pure entertainment (SC} and something more resembling an actual battle simulator (E2150). Never actually got it, myself, but maybe I should...

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Does this suck? How about now?