Author Topic: New model  (Read 4714 times)

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Offline Zeronet

  • Hanger Man
  • 29
The GTF Xenoexterminator. Its virtually done, however i cannot texture very well and would like to know whether someone could help me texture this model. Also any opinions/suggestions on the actual model are welcome.

 
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Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
GTF alien-killer?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
that would be a perfect name for a war40k imperium ship  
SCREW CANON!

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
its a little blocky... but otherwise good, the guns need to come to a little bit more of a point IMO
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Zeronet

  • Hanger Man
  • 29
 
Quote
Originally posted by vadar_1:
its a little blocky... but otherwise good, the guns need to come to a little bit more of a point IMO

How do you mean, a bit more of a point?. im unsure what you mean.

EDIT: I made a galting gun variant, i hope its possible to make those rings move around but the model is 833 poly, if thats too much i could always make the tubes less detailed.

 

[This message has been edited by Zeronet (edited 01-19-2002).]
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Offline aldo_14

  • Gunnery Control
  • 213
Increase the detail on the cockpit a lot, and just use boxes for the guns (rotate 45 degrees - same as on the Herc, etc)

 

Offline Zeronet

  • Hanger Man
  • 29
I dont know how to increase the detail of the cockpit and unless i use booleans i aint gonna get rid of it  
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Offline Zeronet

  • Hanger Man
  • 29
Well im going to be pushing 750 polys but here is the refined cockpit, which is very detailed(model wise).

 
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Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
heh, looks like someone stepped on the spider tug...

 

Offline Zeronet

  • Hanger Man
  • 29
 
Quote
Originally posted by Thorn:
heh, looks like someone stepped on the spider tug...

I knew my ship looked like something i had seen before, just couldnt quite pinpoint it.
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Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
The name is a bit weird but otherwise it is not bad at all.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Hey, I like that a lot! I actually like the first one the most... Very nice work, dude!  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Zeronet

  • Hanger Man
  • 29
GTF Spider now. I,ve added the guns and started to try and texture the fighter.

 
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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
getting better but I like my cornors like I like my guns, rounded! (I like cylinders for guns thnak you...) (i also like some cornors, esspecialy around the engine to be 'cut' ya know???)
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Zeronet

  • Hanger Man
  • 29
 
Quote
Originally posted by LAW ENFORCER:
getting better but I like my cornors like I like my guns, rounded! (I like cylinders for guns thnak you...) (i also like some cornors, esspecialy around the engine to be 'cut' ya know???)

no, i dont know.
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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
you do it in wood work too, its like cutting the cornor off leaving a face facing the same way as the cornor? ya know???
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Zeronet

  • Hanger Man
  • 29
 
Quote
Originally posted by LAW ENFORCER:
you do it in wood work too, its like cutting the cornor off leaving a face facing the same way as the cornor? ya know???

Thanks for the suggestion but i prefer it the way it is.
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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
pic of the back?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Zeronet

  • Hanger Man
  • 29
I actually might need to finish the back. The model is 720 polys and the back is just flat.
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Offline Aeon

  • 22
Here's a cool app to texture your model with:
 http://lithunwrap.tripod.com/

It works great with boxy objects.  A couple planar maps, and
you'll be done.

[This message has been edited by Aeon (edited 01-23-2002).]