Venom: The day I get a proper MAX crack operational on this thing, you'll all know it. Until then, this is about as far as it goes- texture mapping on the few occasions where I can hide the seams, procedurals where I can't.
Oh, and the entirety is... hideous, for one thing. I'm having clipping problems with one part of it, half of another part isn't finished, and I still haven't worked out how to LOD in the hangars and **** without them looking like ass. If you want a preview, go out in the woods and find a large, rusty pile of garbage- the kind with a car or two and someone's toilet strewn around with less recognizable generalized filth. That will not only be what
this one will hopefully end up looking like, but most of the others. Ugly renders, ugly models. That's kinda the design ethic around here these days. That, and I'm packing right now, with intent on getting the hell out of Dodge.
Vil: The dominating light colors are yellow and green, for one. I think I have one white/gray spotlight I bounced off the landing pad... thingy from the scaffolding on top, and that's about it. Maybe it was two. Anyway, I can afford radiosity like I can afford a sharpened plunger and ten minutes of live TV coverage around the world of me locked in a small room with the President. The smallest standard package that ships radiosity
and all the tools I need
and an interface that wasn't developed by deranged cannibal gibbons from Hell specifically to make me want to smash things costs more than I have to throw away in a year.
Second verse, same as the first. Anyway. The volumetric, come to actually look at it, is a few points off- should be farther back and up. The rest all "come from" something or other.