Author Topic: Multiplayer suggestions  (Read 5029 times)

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Multiplayer suggestions
TvT - more teams! There are four IFFs maybe you can take advantage of this. But there is a limitation of 12 players so either you have four teams with 3 ships each, or 3 teams with 4 ships each.

Green - Team1/Friendly
Red - Team2/Hostile
Gray - Team3/Neutral
Pink - Team4/Unknown

Support for alliances - should TvT have four teams, allow the mission designer to ally two teams together. For example, in a mission, Green and Red would be allies, Gray and Pink would be allies. Escort mission. Green and Gray teams will be bombers, Red and Pink will be the fighter support.

All modes - "Allow AI Wingmen" option - modified by host. If this is NOT selected, all AI wingmen will self-destruct at the beginning (just like in Dogfight mode in FS2 v1.2). So that means AI can be allowed in Dogfight as well, but can be removed from the Ship Selection screen by the host.

 

Offline Lightspeed

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Re: Multiplayer suggestions
Quote
Originally posted by Support 1
TvT - more teams! There are four IFFs maybe you can take advantage of this. But there is a limitation of 12 players so either you have four teams with 3 ships each, or 3 teams with 4 ships each.

Green - Team1/Friendly
Red - Team2/Hostile
Gray - Team3/Neutral
Pink - Team4/Unknown

Support for alliances - should TvT have four teams, allow the mission designer to ally two teams together. For example, in a mission, Green and Red would be allies, Gray and Pink would be allies. Escort mission. Green and Gray teams will be bombers, Red and Pink will be the fighter support.

All modes - "Allow AI Wingmen" option - modified by host. If this is NOT selected, all AI wingmen will self-destruct at the beginning (just like in Dogfight mode in FS2 v1.2). So that means AI can be allowed in Dogfight as well, but can be removed from the Ship Selection screen by the host.


Firstly, the neutral team is not grey. its red, just as the hostile team. The next problem is that making a 3+ team TvT makes targetting crappy (the H key only gets the hostile team, and you cannot select other targets properly (no U or N key :) )
Applying more teams would be groovy but the maximum number of players (12) would have to be altered to at least 16. And a whole new who's who code should be done since the team indicators (and team choice options) only work for 2 teams. Also, allying two of the teams is pretty much useless. then you can simply have team vs team. Although you could increase maximum ship number per team ( so that 8v8 missions become possible )
Using different teams in coop missions IMHO is kinda crappy. After all, there can be different wings on one alignment, and youre all fighting cooperatively -- so it should be the same team :-)
And the AI ships would be attacking each other. :doubt:
As for the AI thing.- Good Idea, BUT i think this should more likely get an option when you FRED the mission (allow-ai, disallow-ai), so the ships will automatically disappear (or explode) no matter what the host does :-)
Modern man is the missing link between ape and human being.

 

Offline phreak

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wouldn't mind an additional 4 players.  its just that it may lag even worse (is that possible?).  im useless with networking code so im not gonna be much help

i'd want some extra "colorful" death messages like most FPS games.

phreak's maxim mowed down mr n00b
« Last Edit: August 18, 2003, 11:02:57 pm by 31 »
Offically approved by Ebola Virus Man :wtf:
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Offline Lightspeed

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nyah no death messages.

and one thing.... maxim cannon..... is really.... really..... crappy in a TvT :D
Modern man is the missing link between ape and human being.

 

Offline Ace

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Quote
Originally posted by Lightspeed
nyah no death messages.

and one thing.... maxim cannon..... is really.... really..... crappy in a TvT :D


Actually death messages would be cute:
"Ace learned what fire was from Inquisitor's Prometheus R."

"PhReAk was taken to the Maxim by Lightspeed."

"Support 1's Tempests took Bob down like a spacecrack user on prom night."

Then again that last one might not be a good idea ;)
Ace
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-Alfred Hitchcock

 

Offline Bobboau

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I have a cable model so I don't think I'm getting owned anytime soon (especaly given that I can implements a few "suprizes" :D )
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Offline ShadowWolf_IH

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the only thing i would like to change about multiplayer would be a talking head when a player sends a message, i have no idea how many messages i have missed.  Something to draw a little more attention to them would be a good thing.
You can't take the sky from me.  Can't take that from me.

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Offline Amon_Re

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I refuse to play in the pink team! ;)

Cheers
Sig? What sig?

  

Offline Amon_Re

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Quote
Originally posted by Bobboau
I have a cable model so I don't think I'm getting owned anytime soon (especaly given that I can implements a few "suprizes" :D )


CHEATER!! Grab his computer! ;)

Cheers
Sig? What sig?

 

Offline Lightspeed

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Quote
Originally posted by ShadowWolf_IH
the only thing i would like to change about multiplayer would be a talking head when a player sends a message, i have no idea how many messages i have missed.  Something to draw a little more attention to them would be a good thing.


you know, theres that little thing called sound :rolleyes:
Modern man is the missing link between ape and human being.

 

Offline phreak

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bobboau's cheating ass killed phreak with a circe
Offically approved by Ebola Virus Man :wtf:
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Yes, I know that the Neutral team is also Red, I just can't think of a better color. (Gray is a radar color for cargo regardless of IFF).

-Anyway, any team you're not on - except Unknown will appear Red to you, and ALL of your teammates are green. Except if you are Unknown - I tried making the Friendly team Unknown once - I used Wordpad - all my teammates (unknown) have PINK brackets around them, even though they are green in the radar.

Let's have other teams appear just red. Unless the mission designer said so.

For the alliances, I did think that over and I thought simply additional wings may be better, especially if the maximum players was increased. Team Green will be Alpha and Beta, and Team Red will be Zeta and Eta, etc. So it would be an 8 vs. 8 team. Of course if you do that you would be limited to two teams if it was 16 players max.

The "H" key, does get ALL teams that are not on yours, except Unknown. AFAIK, NTF ships are neutral, including in Multi. Not sure in TVT though.

 

Offline Lightspeed

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nope - 2 screenies would prove that the neutral team uses a different (more orange-like) shade of red than hostile -- they really look different.  It is possible to target them with the 'H' key though.

And yes -- if multiple teams were to be allowed, all ships outside your team would have to be red.
Modern man is the missing link between ape and human being.

 

Offline Flipside

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One thing that would be great is a UT type swapping of Mods, so if someone is joining an MP with different ships, FS2 downloads the ships and table entries from the server, even if it is on a temporary basis and not added to Ship.tbl etc.

Flipside :D

 

Offline Woolie Wool

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Quote
Originally posted by PhReAk
wouldn't mind an additional 4 players.  its just that it may lag even worse (is that possible?).  im useless with networking code so im not gonna be much help

i'd want some extra "colorful" death messages like most FPS games.

phreak's maxim mowed down mr n00b


Bozo A was embarrased to death by Bozo B's ML-16
Bozo A was flailed by Bozo B
Bozo A was incinerated by his own Helios
Bozo A was sniped by Bozo B's Trebuchet
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Flipside

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Or, of course, CTF or 'Spaceball' ;)

CTF : Two 'Flags' (energy spheres, whatever) about 4-5 km apart, fly your ship over it to collect it and return it to your own sphere.

'Spaceball' : Similar to CTF but one 'Flag', which needs to be flown into a subspace node at the other end of the 'field' LOL

That would sort out who could fly an Interceptor ;)

Flipside :D

 

Offline Woolie Wool

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Bozo A was eaten by his own Piranha
Bozo A was nipped by Bozo B's Piranha
Bozo A was zapped by Bozo B's UD-8 Kayser
Bozo A couldn't weather Bozo B's Tempest
Bozo A was blown away SJ Sathanas 1's BFRed
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woolie Wool

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Quote
Originally posted by Flipside
Or, of course, CTF or 'Spaceball' ;)

CTF : Two 'Flags' (energy spheres, whatever) about 4-5 km apart, fly your ship over it to collect it and return it to your own sphere.

'Spaceball' : Similar to CTF but one 'Flag', which needs to be flown into a subspace node at the other end of the 'field' LOL

That would sort out who could fly an Interceptor ;)

Flipside :D


If you used the DreadFul Shivans mod, you could assure yourself an easy victory by flying a Manticore.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Lightspeed

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Quote
Originally posted by Flipside
'Spaceball' : Similar to CTF but one 'Flag', which needs to be flown into a subspace node at the other end of the 'field' LOL

Flipside :D


nah better idea for it:

An invulnerable sphere like ball will have to be shot around with the Morning Star :D

-edit-

once in the 'goal' the ball thingy would self destruct and respawn at the initial point. :)
Modern man is the missing link between ape and human being.

 

Offline Flipside

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LOL With the right POF's, that's almost Freddable ;)

Flipside :D