Author Topic: ain't got no time  (Read 6230 times)

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Offline DragonClaw

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Not sure you get what I'm trying to do, or I'm not understanding you.

Fleet Wars is a league, not a stat-tracking system, like your PXO thing will be. It'll be like squadwars, except with capital ships on the teams too, and resource tracking and building.

For one: I can't install FS2OpenPXO onto the server machine with the mySQL database because its RENTED, and i highly doubt they allow you to upload executables and run them :p So the only option i have is to use a PHP step.

 

Offline Joey_21

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Quote
Originally posted by Bobboau
try an 8:00am calculus class :shaking: :(


I did that last semester.... scored quite well though, made an A. :nod:
Now I have Discrete Mathematics at 8 in the morning, which appears to be the only class worth anything closely intellectually stimulating for the time being.

 

Offline Kazan

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Quote
Originally posted by DragonClaw
Not sure you get what I'm trying to do, or I'm not understanding you.

Fleet Wars is a league, not a stat-tracking system, like your PXO thing will be. It'll be like squadwars, except with capital ships on the teams too, and resource tracking and building.

For one: I can't install FS2OpenPXO onto the server machine with the mySQL database because its RENTED, and i highly doubt they allow you to upload executables and run them :p So the only option i have is to use a PHP step.


The FS2OpenPXO server would be one community run server - including "Squadwar" tracking - which would collect all the data yo needed to translate into your FleetWars via PHP scripts that logon to the "PXO" mySQL read-only accout
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Offline Kazan

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Re: Re: ain't got no time
Quote
Originally posted by Joey_21


I did that last semester.... scored quite well though, made an A. :nod:
Now I have Discrete Mathematics at 8 in the morning, which appears to be the only class worth anything closely intellectually stimulating for the time being.



my schedule

Com S 309 - Software Engineering (reguring that which i already know)
Com S 362 - Object Oriented Analysis and Design (ditto)
Math 166 - Calculus II (ooh fun, sigma notation! antiderivation... im sooo challenged *pfft*)
Eng 105 - Composition II (yawn)
Psych 101 - Intro to Psych (easy but fun)
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Offline DragonClaw

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Quote
Originally posted by Kazan


The FS2OpenPXO server would be one community run server - including "Squadwar" tracking - which would collect all the data yo needed to translate into your FleetWars via PHP scripts that logon to the "PXO" mySQL read-only accout


So FleetWar matches would be run on that server?

If not, and even if it does, it doesn't solve the resource-tracking problem unless extra code is coded into the source.

 

Offline Bobboau

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I think what he wants is the ability to keep track of things like 'fleet a' has 10 orions with 90 fighters each, one colosus, four hecates, twenty aeolis, and a faustus, 'fleet b' has a similar setup
AFTER A BATTLE,
'fleet b' destroied two of 'fleet a''s orions and tweny of it's fighters (the rest escaped I guess), 'fleet b' lost thirty fighters ten bombers and a hecate,
the fleet stats of each must be updated

I think he needs some way of tracking this, giveing FS sort of a MMOG (or whatever the acronem is) type feel

meh, I'm not a network programer so I won't make any sugestions on how to do this, and I'm not a big online player so I don't realy care that much to be totaly honest, I'm sure something can be done to facilitate this. I mean most of all it would probly take is some sort of mesage being sent anytime anything got blasted, maybe a mesage giveing the end of mission status of all ships.
eh, too tired
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Offline DragonClaw

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Yeah thats what I meant. Either have that output to a .txt file or something, so I can punch the values into the database separately, or once i write a php script perhaps send it into the database through that.

But yeah, you got the concept, except the fleets won't nearly be that big(lag issues :p )

 

Offline Kazan

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Quote
Originally posted by DragonClaw


So FleetWar matches would be run on that server?

If not, and even if it does, it doesn't solve the resource-tracking problem unless extra code is coded into the source.


the resource tracking problem is _yours_ to resolve!  

all the data required for you to track resources can/will be stored in the PXO server - you just have to read the databases - compare to your last copy of them, and then figure out from there

IE: Last Update X Person had N kills of type "Hecate" now then have N+1, they are on Team YourFatMom, and their last battle was against Team StupidVictims - therefore StupidVictims must have lost a hecate

you'd have your own database of propritary data - BUT that could be build off the PXO database
« Last Edit: August 30, 2003, 12:16:33 pm by 30 »
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Offline DragonClaw

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Well at the moment all I'm asking is this:

That code be implemented that spits out a .txt file of all ships lost(with names) into the main FS2 directory, or perhaps a freespace2/fleetwar directory. Thats it. Would make my life so-much easier.

 

Offline Kazan

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Quote
Originally posted by DragonClaw
Well at the moment all I'm asking is this:

That code be implemented that spits out a .txt file of all ships lost(with names) into the main FS2 directory, or perhaps a freespace2/fleetwar directory. Thats it. Would make my life so-much easier.


convince me of why you cannot simply do it the way i suggested and ill consider it
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Offline DragonClaw

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Because it is far too complicated.

[edit] and you aren't making much sense in the first place [/edit]
« Last Edit: August 30, 2003, 07:54:10 pm by 116 »

 

Offline Bobboau

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well if you need it to spit out a txt file, that isn't even something to wory about in the net code, someone would just have to imlement something in the end of mission code, the net code wouldn't even have to get involved for that
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Offline DragonClaw

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Yeah well I don't even know how to do that, so all I'm asking is a command line option be implemented that spits out a txt file at the end of a mission of every ship lost and what team they were on (even hostile/friendly teams are fine)

 

Offline Galemp

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You could always press F4 at the end of the mission. If you're going to implement a spitter-outer have it spit out that log.


Bob, I'd like to ask you for a small favor as regards to shine mapping, before you go away. My shine maps are growing close to completion, however, I made them all in greyscale. Could you recalibrate the code so the engine uses the intensity of the shine map and ignores the hue?  Otherwise all the Vasudan fighters will come out as a silvery grey.

Also, could you turn shine mapping OFF by default unless it finds a shine map, in a similar way to glowmapping? This would improve performance if you decide not to install the shine maps, and would prevent me from having to include lots of blank black maps for those textures we don't want shiny.

Thanks. I'll send you some of my shine maps so you can adjust the code as necessary to make them look good.
« Last Edit: August 31, 2003, 12:08:29 pm by 510 »
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Offline Bobboau

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but it's a scpec map, it's suposed to be that way, you are able to give a ship a diferent specular color than the defuse color, this way you can have for examle a purple highlight on a blue material, it's more flexable this way.
why did you do it that way?
easy way to fix it would be to multiply youre exsisting maps by the defuse colors, but you will still have to touch up things like the cocpits.
there would be no performence boost useing grey scale, in fact thered proobly be a penalty,
and think about it, if it takes the color of a cockpit (black = 0) and multiplys it bt the color of you're specmap (white = 1), whats it gona come out to be? (0 x 1 = 0)
there are a number of reasons why I did it this way.


a comand line option could turn off the loading of defuse maps as shine maps if no shine map is found.
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline Kazan

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Quote
Originally posted by DragonClaw
Because it is far too complicated.

[edit] and you aren't making much sense in the first place [/edit]


/me laughs hysterically - quite incorrect

it would be relatively simple you are either incapable or too lazy to do it yourself

ESPECIALLY if we have squadwar store ship-destroyed events and what not

i am not in the business of doing everyone else work for them, and if you didn't notice lately it's been annoying me because i have had a lot of people coming to me asking me to do their work for them
« Last Edit: September 01, 2003, 01:43:36 pm by 30 »
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